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	<title>PC PORT &#8211; 馬修 IT</title>
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	<description>生活中所接觸各種電腦及網路問題與懷舊模擬器的專業問題解決與新資訊介紹的網站</description>
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	<item>
		<title>N64 藍寶堅尼賽車 PC 版已可下載</title>
		<link>https://blog.ocam.live/archives/5581</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Thu, 20 Aug 2026 22:24:07 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5581</guid>

					<description><![CDATA[Nintendo 64 經典賽車遊戲 Automobili Lamborghini 的靜態重新編譯檔已發佈。該 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>Nintendo 64</strong> 經典賽車遊戲 <strong>Automobili Lamborghini</strong> 的<strong>靜態重新編譯檔已發佈</strong>。該專案利用 <strong>N64Recomp</strong> 技術將原始機器碼轉換為 C 語言，並結合 <strong>RT64</strong> 渲染器以支援現代圖形 API 與多種視覺增強功能。由於法律合規考量，此儲存庫<strong>不包含任何遊戲素材或 ROM 檔案</strong>，使用者必須自行提供原始卡帶映像檔方可進行編譯或遊玩。目前此移植版本已進入可運行狀態，支援如<strong>寬螢幕顯示</strong>、幀率插補及自訂<strong>繪圖距離</strong>等進階選項。開發者亦提供了便捷的<strong>快速跳轉功能</strong>（Warps）以利測試各個賽道。</p>



<h2 class="wp-block-heading">特點</h2>



<p class="wp-block-paragraph">1.現代化畫面與視覺增強 (Graphics &amp; Enhancements)</p>



<ul class="wp-block-list">
<li><strong>高幀率畫面插幀</strong>：支援 <strong>RT64 畫面插幀技術</strong>，渲染幀率預設會自動匹配您的螢幕更新率（例如 60 FPS 或更高），同時遊戲背後的邏輯與物理運算仍維持原汁原味的 N64 30Hz，確保遊戲速度不會異常加快。</li>



<li><strong>真正的寬螢幕支援</strong>：內建的 <code>Expand</code> 模式會<strong>直接拓寬 3D 視野</strong>，呈現真正的寬螢幕畫面，而不是單純拉伸原始的 4:3 畫面。</li>



<li><strong>寬螢幕 HUD 優化</strong>：邊緣對齊的 HUD（抬頭顯示器）元素可選擇限制（Clamp）在 16:9 的安全範圍內，防止其過度分散在螢幕極邊緣。</li>



<li><strong>解鎖畫質與視距限制 (No LOD)</strong>：PC 版可以<strong>解除 N64 原始 ROM 的畫質衰減與視距限制</strong>，並允許玩家透過自訂的「繪圖距離乘數」看到更遠、更清晰的賽道場景。</li>



<li><strong>抗鋸齒與霧氣微調</strong>：支援高達 <strong>MSAA 8X 的抗鋸齒</strong>，並可手動微調整體或個別賽道的霧氣密度。</li>



<li><strong>多人分屏畫面優化</strong>：在 3 人或 4 人分屏賽事中，能將原本被簡化掉的霧氣與天空背景回復，使其與單人模式的細緻畫面一致。</li>
</ul>



<p class="wp-block-paragraph">2. 便利的 PC 專屬功能</p>



<ul class="wp-block-list">
<li><strong>視窗與全螢幕無縫切換</strong>：執行時按下 <strong>F11</strong> 或 <strong>Alt + Enter</strong> 即可即時切換視窗/全螢幕，系統會自動記住您的設定。</li>



<li><strong>即時選單調整（Windows 系統）</strong>：視窗頂部設有「Graphics」與「Enhancements」選單，大多數畫面選項都可以即時套用並自動儲存至設定檔中。</li>



<li><strong>開發者快速跳關功能 (Warp)</strong>：
<ul class="wp-block-list">
<li>在遊戲啟動後的任何時間，按下鍵盤上的 <strong>F1 至 F6</strong>，就能直接傳送（Warp）到對應的 1 到 6 號賽道進行單人賽事。</li>



<li>玩家也可以利用環境變數 <code>LAMBO_WARP</code>（如設定賽道、圈數、車輛與玩家人數）在開機時實現自動跳關，非常方便除錯或快速測試。</li>
</ul>
</li>
</ul>



<h2 class="wp-block-heading">如何手動鎖定在 60 FPS</h2>



<ol class="wp-block-list">
<li>開啟您的 <code>graphics.json</code>。</li>



<li>找到 <code>rr_option</code> 參數，將其修改為：</li>
</ol>



<pre class="wp-block-code"><code>"rr_option": "Manual"
</code></pre>



<ol class="wp-block-list">
<li>在設定檔中找到（或新增）<code>rr_manual_value</code> 參數，並將數值設定為 <code>60</code>：</li>
</ol>



<pre class="wp-block-code"><code>"rr_manual_value": 60</code></pre>



<p class="wp-block-paragraph"> <code>graphics.json</code>  位置</p>



<p class="wp-block-paragraph">(in <code>%LOCALAPPDATA%\LamborghiniRecomp</code> on Windows,</p>



<p class="wp-block-paragraph"> <code>~/.config/LamborghiniRecomp</code> Linux</p>



<p class="wp-block-paragraph">或在主程式目錄建一個空檔 <code>portable.txt</code> 那 <code>graphics.json</code> 就會跟主程式放一起</p>



<h2 class="wp-block-heading">遊戲畫面</h2>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="860" height="493" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-47-860x493.png" alt="N64 藍寶堅尼賽車 PC 版已可下載" class="wp-image-5584" title="N64 藍寶堅尼賽車 PC 版已可下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-47-860x493.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-47-600x344.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-47-768x441.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-47-1536x881.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-47.png 1593w" sizes="(max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img decoding="async" width="860" height="495" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-48-860x495.png" alt="N64 藍寶堅尼賽車 PC 版 畫面" class="wp-image-5585" title="N64 藍寶堅尼賽車 PC 版已可下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-48-860x495.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-48-600x345.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-48-768x442.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-48-1536x884.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-48.png 1590w" sizes="(max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img decoding="async" width="860" height="495" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-49-860x495.png" alt="N64 藍寶堅尼賽車 PC 版 畫面" class="wp-image-5586" title="N64 藍寶堅尼賽車 PC 版已可下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-49-860x495.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-49-600x345.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-49-768x442.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-49-1536x884.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-49.png 1591w" sizes="(max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph"><a href="https://github.com/alondero/automobililamborghini-recomp/releases/tag/v0.5.0" target="_blank" rel="noopener">https://github.com/alondero/automobililamborghini-recomp/releases/tag/v0.5.0</a></p>



<p class="wp-block-paragraph">合法的  Nintendo 64 game <strong>Automobili Lamborghini</strong> (USA) 版的 ROM 。z64 格式。檔名為 Automobili Lamborghini (USA).z64 跟主程式放一起</p>



<p class="wp-block-paragraph">如格式不同可用 <a href="https://hack64.net/tools/swapper.php" target="_blank" rel="noreferrer noopener">https://hack64.net/tools/swapper.php</a> 來轉成 z64 格式</p>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
		
		
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		<item>
		<title>《大金剛樂園》(Donkey Kong Land) PC 重製版，目前已開放大眾下載</title>
		<link>https://blog.ocam.live/archives/5557</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 23:00:05 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5557</guid>

					<description><![CDATA[《大金剛樂園》(Donkey Kong Land)&#160;PC 重製版，目前已開放大眾下載。該作品將原本在 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>《大金剛樂園》(Donkey Kong Land)</strong>&nbsp;PC 重製版，目前已開放大眾下載。該作品將原本在 Game Boy 掌機上運行的關卡，以&nbsp;<strong>超級任天堂 (SNES)</strong>&nbsp;風格的聲光效果重新呈現，包含超過 30 個關卡與優化的操控體驗。作者特別提到，這款重製版因包含原始遊戲素材，未來極有可能面臨任天堂的版權炮擊中而下架。</p>



<h2 class="wp-block-heading">特點</h2>



<ul class="wp-block-list">
<li><strong>風格全面轉向 SNES 風格</strong>：原版的《大金剛樂園》是為了適應 Game Boy 硬體性能而對《大金剛國度》（Donkey Kong Country）進行調整後的版本。這次的 PC 重製版則將<strong>視覺、音效與操作感完全改為《大金剛國度》的 16 位元風格</strong>，使其在感官體驗上更接近原始的超級任天堂（SNES）版本。</li>



<li><strong>關卡與內容擴充</strong>：重製版包含 <strong>30 多個完整大小的關卡</strong>，並在關卡中隱藏了許多秘密供玩家探索。</li>



<li><strong>操作體驗優化</strong>：開發者提供了更加<strong>精準且紮實（Tight controls）的操作感</strong>，改善了老舊手持裝置可能存在的延遲或手感問題。</li>



<li><strong>模組化的可能性</strong>：由於視覺表現更接近 SNES 版本，這為未來可能的模組開啟了大門，例如玩家未來可能有機會為其安裝 <strong>HD 高畫質紋理包</strong>，讓遊戲畫面看起來像 90 年代的 CG 宣傳圖。</li>



<li><strong>獨立運行能力</strong>：此重製版在執行時 <strong>不需要原始的 ROM 檔案</strong>，因為程式本身已包含遊戲素材</li>
</ul>



<h2 class="wp-block-heading">遊戲手把設定</h2>



<p class="wp-block-paragraph">目前只支援鍵盤。但壓縮包裡有 JoyToKey 。可用該程式的設定來對應手把。</p>



<figure class="wp-block-table"><table class="has-fixed-layout" style="border-width:4px"><tbody><tr><td>SNES</td><td>Keyboard</td></tr><tr><td>D-Pad </td><td>Directional Keys</td></tr><tr><td>A Button </td><td>S key</td></tr><tr><td>B Button </td><td>X key</td></tr><tr><td>X Button </td><td>A key</td></tr><tr><td>Y Button </td><td>Z key</td></tr><tr><td>L Button </td><td>Q key</td></tr><tr><td>R Button </td><td>W key</td></tr><tr><td>Start Button </td><td>Return</td></tr><tr><td>Select Button </td><td>Backspace</td></tr></tbody></table></figure>



<h2 class="wp-block-heading">畫面太小問題</h2>



<p class="wp-block-paragraph">原本的大金剛樂園畫面大小就是 256&#215;224 。不過可用 Alt + Return/Enter 進入全營幕</p>



<h2 class="wp-block-heading">遊戲畫面</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="601" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-39-860x601.png" alt="Donkey Kong Land PC Fan Remake Available for Download" class="wp-image-5558" title="《大金剛樂園》(Donkey Kong Land) PC 重製版，目前已開放大眾下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-39-860x601.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-39-600x419.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-39-768x537.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-39.png 1150w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="721" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-40-860x721.png" alt="《大金剛樂園》(Donkey Kong Land) PC 重製版，目前已開放大眾下載" class="wp-image-5559" title="《大金剛樂園》(Donkey Kong Land) PC 重製版，目前已開放大眾下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-40-860x721.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-40-600x503.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-40-768x644.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-40.png 1170w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph">看置頂留言</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Land Remake - Release Trailer" width="1290" height="726" src="https://www.youtube.com/embed/X-i34Ftxyp0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>


<div class="wp-block-stackable-heading stk-block-heading stk-block-heading--v2 stk-block stk-7280d78" id="x-68000-games-supporting" data-block-id="7280d78"><h2 class="stk-block-heading__text">延伸閱讀</h2></div><div class="reading-grid"><a href="https://blog.ocam.live/archives/5215" class="card">
      <img post-id="5215" fifulocal-featured="1" loading="lazy" decoding="async" width="300" height="300" src="https://blog.ocam.live/wp-content/uploads/2026/07/The-PlayStation-1-memory-expansion-from-2MB-to-16MB-offers-100-pure-satisfaction-but-absolute-zero-utility-300x300.png" class="attachment-thumbnail size-thumbnail" alt="爽度 100 實用 0 的 PlayStation 1 記憶體從原本的 2MB 擴展至 16MB" title="爽度 100 實用 0 的 PlayStation 1 記憶體從原本的 2MB 擴展至 16MB" title="《大金剛樂園》(Donkey Kong Land) PC 重製版，目前已開放大眾下載">
      <div class="card-content">
        <div class="card-title">爽度 100 實用 0 的 PlayStation 1 記憶體從原本的 2MB 擴展至 16MB</div>
      </div>
		</a><a href="https://blog.ocam.live/archives/4108" class="card">
      <img post-id="4108" fifulocal-featured="1" loading="lazy" decoding="async" width="300" height="300" src="https://blog.ocam.live/wp-content/uploads/2025/06/mario-kart-64-dreamcast-300x300.webp" class="attachment-thumbnail size-thumbnail" alt="Dreamcast 上的 Mario Kart 64 現在已可跑到 30 FPS" title="Dreamcast 上的 Mario Kart 64 現在已可跑到 30 FPS" title="《大金剛樂園》(Donkey Kong Land) PC 重製版，目前已開放大眾下載">
      <div class="card-content">
        <div class="card-title">Dreamcast 上的 Mario Kart 64 現在已可跑到 30 FPS</div>
      </div>
		</a><a href="https://blog.ocam.live/archives/4662" class="card">
      <img post-id="4662" fifulocal-featured="1" loading="lazy" decoding="async" width="300" height="300" src="https://blog.ocam.live/wp-content/uploads/2025/12/Sega-Channel_-Prototype-Sega-Genesis-ROMs-300x300.jpg" class="attachment-thumbnail size-thumbnail" alt="Sega Channel 與 Prototype  Sega Genesis ROMs 已發佈" title="Sega Channel 與 Prototype  Sega Genesis ROMs 已發佈" srcset="https://blog.ocam.live/wp-content/uploads/2025/12/Sega-Channel_-Prototype-Sega-Genesis-ROMs-300x300.jpg 300w, https://blog.ocam.live/wp-content/uploads/2025/12/Sega-Channel_-Prototype-Sega-Genesis-ROMs-600x600.jpg 600w, https://blog.ocam.live/wp-content/uploads/2025/12/Sega-Channel_-Prototype-Sega-Genesis-ROMs-860x860.jpg 860w, https://blog.ocam.live/wp-content/uploads/2025/12/Sega-Channel_-Prototype-Sega-Genesis-ROMs-768x768.jpg 768w, https://blog.ocam.live/wp-content/uploads/2025/12/Sega-Channel_-Prototype-Sega-Genesis-ROMs.jpg 1024w" sizes="auto, (max-width: 300px) 100vw, 300px" title="《大金剛樂園》(Donkey Kong Land) PC 重製版，目前已開放大眾下載">
      <div class="card-content">
        <div class="card-title">Sega Channel 與 Prototype  Sega Genesis ROMs 已發佈</div>
      </div>
		</a></div></ul>



<p class="wp-block-paragraph"></p>
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		<title>G-Diffuser: N64 F-Zero X 原生 PC 版已可下載 </title>
		<link>https://blog.ocam.live/archives/5547</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 00:55:38 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5547</guid>

					<description><![CDATA[經典遊戲 《F-Zero X》 原生移植至 PC 平台。該專案基於反編譯技術，讓玩家無需使用模擬器即可享受具備 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">經典遊戲 <strong>《F-Zero X》</strong> 原生移植至 <strong>PC 平台</strong>。該專案基於反編譯技術，讓玩家無需使用模擬器即可享受具備 <strong>寬螢幕支援</strong>、<strong>高更新率插值</strong>及 <strong>64DD 擴充套件</strong>功能的遊戲體驗。使用者必須自行提供合法的 <strong>ROM 檔案</strong>進行資產提取，專案本身並不附帶任何受版權保護的遊戲資料。除了加入如 <strong>相片模式</strong>與 <strong>紋理包替換</strong>等現代功能外。此移植版目前支援 <strong>Windows</strong> 與 <strong>Linux</strong> 系統，並整合了強大的自定義選單以供玩家調整各項遊戲參數。</p>



<h2 class="wp-block-heading">特點</h2>



<p class="wp-block-paragraph"><strong>視覺與顯示增強</strong></p>



<ul class="wp-block-list">
<li><strong>原生寬螢幕與超寬螢幕支援</strong>：提供真實的 <strong>16:9 寬螢幕</strong>渲染，並支援 <strong>21:9 或更寬</strong>的超寬螢幕。此外，HUD（抬頭顯示器）可以錨定在螢幕邊緣，避免因比例調整而拉伸。</li>



<li><strong>去除黑邊</strong>：原版遊戲為了適應 CRT 電視設有安全區域黑邊，G-Diffuser 提供選項可將畫面擴展至螢幕真實邊緣。</li>



<li><strong>高刷新率幀率插值</strong>：雖然遊戲邏輯維持在 60Hz，但渲染部分可插值平滑至螢幕刷新率（如 <strong>144Hz 或更高</strong>），涵蓋賽車、相機與 UI。</li>



<li><strong>現代渲染選項</strong>：支援自定義內部分辨率縮放、<strong>MSAA 反鋸齒</strong>、紋理過濾、垂直同步（VSync）以及增加繪製距離。</li>
</ul>



<p class="wp-block-paragraph"><strong>內容與遊戲性功能</strong></p>



<ul class="wp-block-list">
<li><strong>完整支援 64DD 擴展套件</strong>：內建對 64DD Expansion Kit 的支援，玩家可以遊玩 <strong>DD 杯賽</strong>並使用 <strong>Course Edit 賽道編輯器</strong>。</li>



<li><strong>幽靈車圖書館 (Ghost Library)</strong>：除了原有的存檔空間，還新增了 Ghost Browser 視窗，並支援以 <code>.gdg</code> 檔案格式匯入或匯出幽靈車重播。</li>



<li><strong>練習模式強化</strong>：新增 <strong>Practice lap deltas</strong> 功能，可在練習時即時顯示當前圈速與個人最佳紀錄的差距。</li>



<li><strong>拍照模式</strong>：允許玩家在比賽暫停時隱藏 HUD，以便擷取乾淨的遊戲畫面。</li>
</ul>



<p class="wp-block-paragraph"><strong>系統與自定義功能</strong></p>



<ul class="wp-block-list">
<li><strong>遊戲內增強選單</strong>：按下 <strong>F1</strong> 鍵即可開啟基於 ImGui 的功能選單，直接在遊戲中調整圖形、音訊、遊戲性與模組設定。</li>



<li><strong>紋理包模組支援</strong>：支援透過 <code>.o2r</code> 格式的紋理包進行模組化，並可在選單中即時重新載入紋理。</li>



<li><strong>現代輸入設備支援</strong>：支援鍵盤與 SDL 控制器（包含 <strong>PS5 DualSense</strong>），並內建可拖動的 N64 輸入檢視器（Input Viewer）。</li>



<li><strong>Discord Rich Presence</strong>：可選擇在 Discord 個人資料中顯示當前的比賽模式、賽道、圈數與排名。</li>
</ul>



<p class="wp-block-paragraph"><strong>開發者與進階工具</strong></p>



<ul class="wp-block-list">
<li>提供即時統計數據（Live Stats）、FPS/幀間隔顯示、指令列終端（Console）以及 Fast3D 圖形偵錯工具。</li>
</ul>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph">主程式</p>



<p class="wp-block-paragraph"><a href="https://github.com/Zorkats/G-Diffuser/tags" target="_blank" rel="noopener">https://github.com/Zorkats/G-Diffuser/tags</a></p>



<p class="wp-block-paragraph">其它必要檔案</p>



<p class="wp-block-paragraph">合法的 F-Zero X <strong>US rev0</strong> ROM &#8211; z64 格式</p>



<p class="wp-block-paragraph">合法的 64DD IPL ROM</p>



<p class="wp-block-paragraph">合法的 Expansion Kit disk image (<strong>https://64dd.org/</strong>)</p>



<p class="wp-block-paragraph">執行主程式會要求提供必要的檔案。依序選擇即可。</p>



<h2 class="wp-block-heading">遊戲畫面</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="498" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-37-860x498.png" alt="G-Diffuser: N64 F-Zero X 原生 PC 版已可下載
" class="wp-image-5550" title="G-Diffuser: N64 F-Zero X 原生 PC 版已可下載 " srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-37-860x498.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-37-600x348.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-37-768x445.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-37-1536x890.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-37.png 1711w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="491" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-38-860x491.png" alt="G-Diffuser ScreenShot" class="wp-image-5551" title="G-Diffuser: N64 F-Zero X 原生 PC 版已可下載 " srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-38-860x491.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-38-600x342.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-38-768x438.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-38-1536x876.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-38.png 1723w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>
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		<media:content url="https://blog.ocam.live/wp-content/uploads/2026/08/G-Diffuser-runs-F-Zero-X-natively-on-your-PC.png" medium="image"></media:content>
	</item>
		<item>
		<title>任天堂寶可夢 紅/藍 PC 版 &#8211; 3D 戰鬥修改</title>
		<link>https://blog.ocam.live/archives/5521</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Wed, 05 Aug 2026 07:23:15 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5521</guid>

					<description><![CDATA[DramaticShapeVoxelMod 的開源專案網頁在 1.6 版時加上了 N64 Pokémon St [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>DramaticShapeVoxelMod</strong> 的開源專案網頁在 1.6 版時加上了 N64 Pokémon Stadium 的怪物模型支援。這使得遊戲在戰鬥時的畫面變得更加新代化。建議有玩的都下載試試。戰鬥模型的精細度明顯不同。</p>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph"><a href="https://github.com/DramaticShape/DramaticShapeVoxelMod/tags" target="_blank" rel="noopener">https://github.com/DramaticShape/DramaticShapeVoxelMod/tags</a></p>



<p class="wp-block-paragraph">把下載的 <a href="https://github.com/DramaticShape/DramaticShapeVoxelMod/releases/download/v1.6.0/DRAMATIC_SHAPE-1.6.0.zip" target="_blank" rel="noreferrer noopener">DRAMATIC_SHAPE-1.6.0.zip</a> 匯入至主程式裡</p>



<p class="wp-block-paragraph">如果你曾經安裝過也可以用線上更新的方式</p>



<p class="wp-block-paragraph"><strong>Pokémon Stadium (US) 1.0 ROM</strong> 請自行搜尋。Google 是你的好朋友。</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="663" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-56-860x663.png" alt="Nintendo Pokémon Red/Blue PC Version - 3D Battle Mod" class="wp-image-5435" title="任天堂寶可夢 紅/藍 PC 版 - 3D 戰鬥修改" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-56-860x663.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-56-600x462.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-56-768x592.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-56.png 1015w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">開始遊戲，按 OPTION</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="674" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-57-860x674.png" alt="3D Remake - Nintendo Pokémon Red/Blue PC Version" class="wp-image-5436" title="任天堂寶可夢 紅/藍 PC 版 - 3D 戰鬥修改" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-57-860x674.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-57-600x470.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-57-768x602.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-57.png 1007w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">匯入</h2>



<p class="wp-block-paragraph">匯入完成會是 READY 。未匯入的字會是 IMPORT</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="641" height="601" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-28.png" alt="Nintendo Pokémon Red/Blue PC Version - 3D Battle Mod" class="wp-image-5522" title="任天堂寶可夢 紅/藍 PC 版 - 3D 戰鬥修改" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-28.png 641w, https://blog.ocam.live/wp-content/uploads/2026/08/image-28-600x563.png 600w" sizes="auto, (max-width: 641px) 100vw, 641px" /></figure>



<h2 class="wp-block-heading">調整參數</h2>



<p class="wp-block-paragraph">2D-3D A / 2D-3D B / STADIUM A / STADIUM B / OFF — fight in 3D instead of on a white field. <strong>A</strong> stages it on the map, <strong>B</strong> on two discs against the sky; <strong>2D-3D</strong> uses the game&#8217;s own battle pics and <strong>STADIUM</strong> the Pokémon Stadium battle models</p>



<p class="wp-block-paragraph">我這邊選 STADIUM A </p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="636" height="593" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-29.png" alt="Nintendo Pokémon Red/Blue PC Version - 3D Battle Mod" class="wp-image-5523" title="任天堂寶可夢 紅/藍 PC 版 - 3D 戰鬥修改" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-29.png 636w, https://blog.ocam.live/wp-content/uploads/2026/08/image-29-600x559.png 600w" sizes="auto, (max-width: 636px) 100vw, 636px" /></figure>



<h2 class="wp-block-heading">戰鬥畫面</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="628" height="594" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-30.png" alt="Nintendo Pokémon Red/Blue PC Version - 3D Battle Mod ScreenShot" class="wp-image-5524" title="任天堂寶可夢 紅/藍 PC 版 - 3D 戰鬥修改" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-30.png 628w, https://blog.ocam.live/wp-content/uploads/2026/08/image-30-600x568.png 600w" sizes="auto, (max-width: 628px) 100vw, 628px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="476" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-31-860x476.png" alt="Nintendo Pokémon Red/Blue PC Version - 3D Battle Mod ScreenShot" class="wp-image-5525" title="任天堂寶可夢 紅/藍 PC 版 - 3D 戰鬥修改" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-31-860x476.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-31-600x332.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-31-768x425.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-31-1536x850.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-31.png 1781w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>
]]></content:encoded>
					
		
		
		<media:content url="https://blog.ocam.live/wp-content/uploads/2026/08/Nintendo-Pokemon-Red-Blue-PC-Version-3D-Battle-Mod.png" medium="image"></media:content>
	</item>
		<item>
		<title>N64 迪迪剛賽車 PC 版已可免費下載遊玩</title>
		<link>https://blog.ocam.live/archives/5505</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 22:23:22 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5505</guid>

					<description><![CDATA[N64 迪迪剛賽車 PC 版是讓遊戲能以原生應用程式或瀏覽器方式運行，而非透過傳統模擬器執行。為了確保合法性， [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">N64 迪迪剛賽車 PC 版是讓遊戲能以<strong>原生應用程式</strong>或<strong>瀏覽器</strong>方式運行，而非透過傳統模擬器執行。為了確保合法性，專案本身<strong>不包含任何遊戲版權檔案</strong>，使用者必須自行準備合法的&nbsp;<strong>ROM 檔案</strong>才能遊玩。系統支援&nbsp;<strong>WebGPU</strong>&nbsp;與&nbsp;<strong>OpenGL</strong>&nbsp;渲染技術，提供包括寬螢幕、高解析度化以及原汁原味等多種<strong>顯示模式</strong>。目前該專案已支援&nbsp;<strong>Windows、macOS、Linux</strong>&nbsp;及各大主流瀏覽器，並持續進行效能優化與相容性測試。</p>



<nav class="wp-block-stackable-table-of-contents stk-block-table-of-contents stk-block stk-gicwvbe" data-block-id="gicwvbe"><style>.stk-gicwvbe .stk-table-of-contents__title{font-size:35px !important;}.stk-gicwvbe {border-top-left-radius:0px !important;border-top-right-radius:0px !important;border-bottom-right-radius:0px !important;border-bottom-left-radius:0px !important;overflow:hidden !important;box-shadow:none !important;}@media screen and (max-width:999px){.stk-gicwvbe .stk-table-of-contents__title{font-size:35px !important;}}</style><p class="stk-table-of-contents__title">文章內容</p><ul class="stk-table-of-contents__table"><li><a href="#n-64-迪迪剛賽車-pc-版特點">N64 迪迪剛賽車 PC 版特點</a></li><li><a href="#n-64-迪迪剛賽車-pc-版已知問題">N64 迪迪剛賽車 PC 版已知問題</a></li><li><a href="#n-64-迪迪剛賽車-pc-版遊戲畫面">N64 迪迪剛賽車 PC 版遊戲畫面</a></li><li><a href="#n-64-迪迪剛賽車-pc-版下載">N64 迪迪剛賽車 PC 版下載</a></li></ul></nav>



<h2 id="n-64-迪迪剛賽車-pc-版特點" class="wp-block-heading">N64 迪迪剛賽車 PC 版特點</h2>



<p class="wp-block-paragraph"><strong>畫面呈現模式 (Presentation Modes)</strong></p>



<p class="wp-block-paragraph">目前系統提供以下三種模式供選擇，預設為 <strong>Restored</strong>：</p>



<ol class="wp-block-list">
<li><strong>Pure (</strong><strong>&#8211;pure</strong><strong>)</strong>：
<ul class="wp-block-list">
<li><strong>忠實還原</strong>：完全依照原始遊戲呈現，採用 4:3 畫面比例與原始視角（FOV），不包含任何增強效果。</li>
</ul>
</li>



<li><strong>Restored (</strong><strong>&#8211;restored</strong><strong>)</strong>（預設模式）：
<ul class="wp-block-list">
<li><strong>現代化提升</strong>：在保持原始藝術風格的前提下，提供寬螢幕、超取樣（Supersampling）、高解析度 HUD 文字、各向異性過濾（Anisotropic filtering）與多級漸遠紋理（Mipmaps）。</li>
</ul>
</li>



<li><strong>Remastered (</strong><strong>&#8211;remastered</strong><strong>)</strong>（選用且開發中）：
<ul class="wp-block-list">
<li><strong>實驗性增強</strong>：在 Restored 的基礎上增加運行時 SDF 文字、針對賽車與角色的定向照明、地形投影陰影，以及具有各世界分級效果的線性光處理。</li>
</ul>
</li>
</ol>



<p class="wp-block-paragraph">此外，遊戲內的影片選項（Video Options）還允許即時調整<strong>長寬比</strong>、<strong>視角 (FOV)</strong> 與<strong>超取樣倍率</strong>。</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 id="n-64-迪迪剛賽車-pc-版已知問題" class="wp-block-heading">N64 迪迪剛賽車 PC 版<strong>已知問題</strong></h2>



<p class="wp-block-paragraph">目前版本的技術限制主要集中在以下幾個方面：</p>



<ul class="wp-block-list">
<li><strong>遊戲內容完整度</strong>：
<ul class="wp-block-list">
<li>尚未完成「從開始到工作人員名單」的自動化測試或完整驗證。</li>



<li><strong>銀幣進度</strong>、後期的魔王重賽、兩場 <strong>Wizpig 賽事</strong>以及最後的工作人員名單路徑目前均不在驗證範圍內。</li>
</ul>
</li>



<li><strong>渲染器與硬體相容性</strong>：
<ul class="wp-block-list">
<li><strong>OpenGL 限制</strong>：目前 OpenGL 僅作為診斷用途，因為其在開場動畫中存在已知的視覺一致性問題；macOS 與瀏覽器預設使用 <strong>WebGPU</strong>。</li>



<li><strong>Linux 支援</strong>：處於「盡力而為（Best effort）」狀態，在實體 GPU、Wayland 顯示伺服器與控制器廣度方面的測試尚不充足。</li>



<li><strong>Windows 路徑問題</strong>：目前無法處理非 ASCII 字元或過長的文件夾路徑，建議將程式與 ROM 放置於簡短且僅含英文的路徑中。</li>
</ul>
</li>



<li><strong>幀率與效能</strong>：
<ul class="wp-block-list">
<li><strong>原生幀率</strong>：預設維持在原始的 <strong>30 FPS</strong>。雖然提供「不限幀率（Uncapped）」等選項，但這些仍處於<strong>實驗階段</strong>，不會增加唯一的視覺幀數，也不會改變遊戲時序，且可能增加 CPU 負擔。</li>



<li><strong>禁用運動平滑</strong>：為了避免 UI 偏移或幾何圖形破碎等問題，目前禁用了運動平滑（Motion smoothing）。</li>
</ul>
</li>



<li><strong>系統與安全性</strong>：
<ul class="wp-block-list">
<li><strong>macOS 簽署</strong>：1.0.3 版本的 macOS 檔案未經過 Apple 公證（Notarized），因此首次啟動需要手動在系統設定中核准。</li>



<li><strong>無輔助功能</strong>：目前的介面不支援螢幕閱讀器（如 VoiceOver）等輔助技術。</li>
</ul>
</li>
</ul>



<p class="wp-block-paragraph">這些限制大多已被列入開發藍圖（Roadmap）中，待未來版本修復或改進</p>



<h2 id="n-64-迪迪剛賽車-pc-版遊戲畫面" class="wp-block-heading">N64 迪迪剛賽車 PC 版遊戲畫面</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="554" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-23-860x554.png" alt="N64 迪迪剛賽車 PC 版已可免費下載遊玩" class="wp-image-5507" title="N64 迪迪剛賽車 PC 版已可免費下載遊玩" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-23-860x554.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-23-600x387.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-23-768x495.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-23.png 1265w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="553" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-24-860x553.png" alt="The PC version of N64s Diddy Kong Racing is now available for free download and play" class="wp-image-5508" title="N64 迪迪剛賽車 PC 版已可免費下載遊玩" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-24-860x553.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-24-600x386.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-24-768x494.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-24.png 1271w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="553" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-25-860x553.png" alt="The PC version of N64&#039;s Diddy Kong Racing SCREENSHOT" class="wp-image-5509" title="N64 迪迪剛賽車 PC 版已可免費下載遊玩" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-25-860x553.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-25-600x385.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-25-768x493.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-25.png 1267w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 id="n-64-迪迪剛賽車-pc-版下載" class="wp-block-heading">N64 迪迪剛賽車 PC 版下載</h2>



<p class="wp-block-paragraph"><a href="https://github.com/akratch/goldenballoon/tags" target="_blank" rel="noopener">https://github.com/akratch/goldenballoon/tags</a></p>



<p class="wp-block-paragraph">ROM 目前只支援美版。日版不支援。</p>



<p class="wp-block-paragraph"><a href="https://www.google.com/search?q=n64+Diddy+Kong+Racing+rom+download&amp;oq=&amp;gs_lcrp=EgZjaHJvbWUqCQgCEEUYOxjCAzIJCAAQRRg7GMIDMgkIARBFGDsYwgMyCQgCEEUYOxjCAzIJCAMQRRg7GMIDMgkIBBBFGDsYwgMyCQgFEEUYOxjCAzIJCAYQRRg7GMIDMgkIBxBFGDsYwgPSAQkzMTAwajBqMTWoAgiwAgE&amp;sourceid=chrome&amp;source=chrome.rb&amp;ie=UTF-8" target="_blank" rel="noreferrer noopener">SEARCH</a></p>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
		
		
		<media:content url="https://blog.ocam.live/wp-content/uploads/2026/08/The-PC-version-of-N64s-Diddy-Kong-Racing-is-now-available-for-free-download-and-play.png" medium="image"></media:content>
	</item>
		<item>
		<title>Xbox360 音速小子 Unleashed PC 版已可免費下載</title>
		<link>https://blog.ocam.live/archives/5478</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Sun, 02 Aug 2026 00:02:54 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[PC PORT]]></category>
		<category><![CDATA[XBOX360]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5478</guid>

					<description><![CDATA[Xbox360 音速小子 Unleashed PC 版已可免費下載。該程式支援 Windows 與 Linux [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Xbox360 音速小子 Unleashed PC 版已可免費下載。該程式支援 Windows 與 Linux 系統，並整合了高解析度、高幀率、超寬螢幕支援及非同步著色器編譯等效能優化。使用者必須自備合法取得的遊戲檔案方可安裝，系統內建了便捷的安裝嚮導與功能豐富的設定選單。此外，專案還包含原生的模組支援與成就系統，致力於在現代硬體上精準重現並提升原版遊戲的視覺表現。</p>



<h2 class="wp-block-heading">特點</h2>



<p class="wp-block-paragraph"><strong>畫質增強功能</strong></p>



<ul class="wp-block-list">
<li><strong>高解析度與超寬螢幕支持</strong>：原生支援高解析度以及 <strong>21:9 或更寬</strong> 的超寬螢幕比例，並提供 UI 對齊選項。</li>



<li><strong>抗鋸齒強化</strong>：提供超越原版 2x 水準的 <strong>MSAA（多重採樣抗鋸齒）</strong>，以及改善透明貼圖邊緣視覺效果的 <strong>Alpha to Coverage</strong> 技術。</li>



<li><strong>高品質後處理特效</strong>：
<ul class="wp-block-list">
<li><strong>景深（DoF）</strong>：透過逆向工程重建原版公式，並根據目標解析度新增 5&#215;5、7&#215;7 與 9&#215;9 的採樣選項，解決了模擬器中解析度提高後效果失效的問題。</li>



<li><strong>動態模糊（Motion Blur）</strong>：提供「增強型」選項，透過更多採樣實現更流暢的模糊效果。</li>
</ul>
</li>



<li><strong>貼圖與渲染改進</strong>：
<ul class="wp-block-list">
<li>支援 <strong>雙三次貼圖過濾（Bicubic Texture Filtering）</strong>，大幅提升全球光照（Global Illumination）貼圖的細節。</li>



<li>採用更精確的 <strong>反向 Z 緩衝技術（reverse Z）</strong>，消除絕大多數的閃爍（Z-fighting）問題，並修復了特定關卡中抖動的動態模糊。</li>
</ul>
</li>



<li><strong>視覺色彩優化</strong>：預設採用與 PS3 版本一致的鮮豔色彩（取消了 Xbox 360 版的色彩校正濾鏡），但保留了可選的 Xbox 360 原始暖色調濾鏡選項。</li>
</ul>



<p class="wp-block-paragraph"><strong>效能與技術提升</strong></p>



<ul class="wp-block-list">
<li><strong>高幀率支持</strong>：遊戲預設解鎖至 <strong>60 FPS</strong>，並在選單中提供更高或不限幀率的設定，同時修復了大量因高幀率引發的程式邏輯問題（Glitches）。</li>



<li><strong>全新高效能渲染器</strong>：從零開始撰寫的渲染器，能將繪圖調用高效轉換為現代 API（D3D12 或 Vulkan），並利用 <strong>多執行緒（multi-threading）</strong> 與 <strong>無綁定貼圖（bindless textures）</strong> 等技術提升效能。</li>



<li><strong>非同步著色器編譯</strong>：與模擬器不同，此移植版將著色器編譯（Pipeline Compilation）整合至素材載入過程中，<strong>消除</strong>了遊戲中首次出現新特效或物件時產生的卡頓。</li>



<li><strong>低輸入延遲</strong>：整合了現代輸入延遲降低技術，包括在 D3D12 與 Vulkan 中支援 <strong>可等待交換鏈（Waitable Swap Chains）</strong>，以及 D3D12 的 <strong>Flip Models</strong> 呈現模式，使遊戲反應更靈敏。</li>



<li><strong>串流優化</strong>：利用現代 API 特有的 <strong>並行傳輸隊列（parallel transfer queues）</strong>，更有效率地利用 PCI-E 頻寬來處理大量的遊戲素材串流載入</li>
</ul>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph"><a href="https://github.com/hedge-dev/UnleashedRecomp/tags" target="_blank" rel="noopener">https://github.com/hedge-dev/UnleashedRecomp/tags</a></p>



<p class="wp-block-paragraph">ROM (archive.org)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="254" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-8-860x254.png" alt="image 8" class="wp-image-5479" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-8-860x254.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-8-600x177.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-8-768x226.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-8.png 1272w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">安裝(空間建議有 10GB)</h2>



<p class="wp-block-paragraph">選英文。其它語系應也可以</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="370" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-9-860x370.png" alt="Sonic Unleashed PC port installation" class="wp-image-5480" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-9-860x370.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-9-600x258.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-9-768x331.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-9-1536x661.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-9.png 1731w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">點 ADD FILES 。選 SonicUnleashed.iso 跟 Title Update 2 目錄裡的 TU_19KA20I_0000004000000.00000000000G1</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="381" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-10-860x381.png" alt="Sonic Unleashed PC port installation" class="wp-image-5481" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-10-860x381.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-10-600x266.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-10-768x340.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-10-1536x680.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-10.png 1792w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">把 DLC 的壓縮檔解開來，然後把最裡頭的檔案全部放一起</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="186" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-12-860x186.png" alt="Sonic Unleashed DLC file " class="wp-image-5483" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-12-860x186.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-12-600x130.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-12-768x166.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-12.png 1274w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="150" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-13-860x150.png" alt="Sonic Unleashed DLC file name" class="wp-image-5484" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-13-860x150.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-13-600x105.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-13-768x134.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-13.png 1242w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">點 ADD FILES 。把 6 個 DLC 一個一個加進去。之後再點 NEXT 等待遊戲資源全部取得後就可遊玩。</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="382" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-11-860x382.png" alt="Sonic Unleashed PC port installation" class="wp-image-5482" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-11-860x382.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-11-600x266.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-11-768x341.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-11-1536x681.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-11.png 1729w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">遊戲畫面</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="383" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-14-860x383.png" alt="Sonic Unleashed PC port screenshot" class="wp-image-5486" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-14-860x383.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-14-600x267.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-14-768x342.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-14-1536x685.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-14.png 1788w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="371" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-15-860x371.png" alt="Sonic Unleashed PC port screenshot" class="wp-image-5487" title="Xbox360 音速小子 Unleashed PC 版已可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-15-860x371.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-15-600x259.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-15-768x331.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-15-1536x662.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/08/image-15.png 1814w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>


<div class="wp-block-stackable-heading stk-block-heading stk-block-heading--v2 stk-block stk-7280d78" id="x-68000-games-supporting" data-block-id="7280d78"><h2 class="stk-block-heading__text">延伸閱讀</h2></div><div class="reading-grid"><a href="https://blog.ocam.live/archives/5403" class="card">
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      <img post-id="5188" fifulocal-featured="1" loading="lazy" decoding="async" width="300" height="300" src="https://blog.ocam.live/wp-content/uploads/2026/07/The-Simplified-to-Traditional-Chinese-BIOS-font-patch-for-PCEs-Tengai-Makyou-1-has-been-released-300x300.png" class="attachment-thumbnail size-thumbnail" alt="2026 PCE 天外魔境 1 簡體轉繁體 BIOS 字庫檔修改檔已發佈" title="2026 PCE 天外魔境 1 簡體轉繁體 BIOS 字庫檔修改檔已發佈" title="Xbox360 音速小子 Unleashed PC 版已可免費下載">
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		</a></div></ul>
]]></content:encoded>
					
		
		
		<media:content url="https://blog.ocam.live/wp-content/uploads/2026/08/The-PC-version-of-Xbox-360s-Sonic-Unleashed-is-now-available-for-free-download.png" medium="image"></media:content>
	</item>
		<item>
		<title>N64 阿邦阿卡大冒險 &#8211; 電腦版已可下載 (N64 Banjo Kazooie)</title>
		<link>https://blog.ocam.live/archives/5464</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Sat, 01 Aug 2026 23:01:57 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5464</guid>

					<description><![CDATA[N64 阿邦阿卡大冒險 &#8211; 電腦版已可下載 。這是由 HarbourMasters 團隊開發的 B [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">N64 阿邦阿卡大冒險 &#8211; 電腦版已可下載 。這是由 <strong>HarbourMasters</strong> 團隊開發的 <strong>Banjo-Kazooie</strong>（阿邦阿卡大冒險）電腦移植版。該程式並不包含受版權保護的遊戲資產，使用者必須自備合法的 <strong>ROM 檔案</strong>才可正常的遊玩。此 PC 版支援 <strong>Windows、Linux 與 macOS</strong> 等不同作業系統。此外專案還支援<strong>多國語言包</strong>、社群製作的 **ROM 改版（Romhacks）**以及自定義素材，讓玩家能獲得更現代化的遊戲體驗。</p>



<h2 class="wp-block-heading">下載 PC 版主程式</h2>



<p class="wp-block-paragraph"><a href="https://github.com/HarbourMasters/Lighthouse/tags" target="_blank" rel="noopener">https://github.com/HarbourMasters/Lighthouse/tags</a></p>



<h2 class="wp-block-heading">合法的 ROM Z64 格式</h2>



<p class="wp-block-paragraph">如果你的 ROM 格式是 N64 格式。可用 <a href="https://hack64.net/tools/swapper.php" target="_blank" rel="noreferrer noopener">https://hack64.net/tools/swapper.php</a> 轉成 z64 格式。</p>



<ul class="wp-block-list">
<li><code>baserom.us.v10.z64</code>: <code>1fe1632098865f639e22c11b9a81ee8f29c75d7a</code></li>



<li><code>baserom.us.v11.z64</code>: <code>ded6ee166e740ad1bc810fd678a84b48e245ab80</code></li>



<li><code>baserom.jp.z64</code>: <code>90726d7e7cd5bf6cdfd38f45c9acbf4d45bd9fd8</code></li>



<li><code>baserom.pal.z64</code>: <code>bb359a75941df74bf7290212c89fbc6e2c5601fe</code></li>
</ul>



<p class="wp-block-paragraph"><a href="https://www.google.com/search?q=banjo+kazooie+japan+site%3Awowroms.com&amp;oq=banjo+kazooie+japan+site%3Awowroms.com&amp;gs_lcrp=EgZjaHJvbWUyBggAEEUYOdIBBzM1OGowajeoAgCwAgA&amp;sourceid=chrome&amp;source=chrome.ob&amp;ie=UTF-8" target="_blank" rel="noreferrer noopener">Search</a></p>



<h2 class="wp-block-heading">開始產生遊戲檔</h2>



<p class="wp-block-paragraph">把 ROM 跟主程式放一起</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="209" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-3-860x209.png" alt="image 3" class="wp-image-5467" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-3-860x209.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-3-600x146.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-3-768x187.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-3.png 1254w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">放一起可直接選 Yes . 如未放一起則會要求選 ROM 的位置</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="628" height="499" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-2.png" alt="image 2" class="wp-image-5466" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-2.png 628w, https://blog.ocam.live/wp-content/uploads/2026/08/image-2-600x477.png 600w" sizes="auto, (max-width: 628px) 100vw, 628px" /></figure>



<h2 class="wp-block-heading">產生遊戲資源檔中</h2>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="630" height="499" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-4.png" alt="image 4" class="wp-image-5468" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-4.png 630w, https://blog.ocam.live/wp-content/uploads/2026/08/image-4-600x475.png 600w" sizes="auto, (max-width: 630px) 100vw, 630px" /></figure>



<h2 class="wp-block-heading">控制 KEY </h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>N64</th><th>A</th><th>B</th><th>Z</th><th>Start</th><th>Analog stick</th><th>C buttons</th><th>D-Pad</th></tr></thead><tbody><tr><td>Keyboard</td><td>X</td><td>C</td><td>Z</td><td>Space</td><td>WASD</td><td>Arrow keys</td><td>TFGH</td></tr></tbody></table></figure>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Keys</th><th>Action</th></tr></thead><tbody><tr><td>ESC</td><td>Toggle menubar</td></tr><tr><td>Ctrl+R</td><td>Reset</td></tr><tr><td>F11</td><td>Fullscreen</td></tr><tr><td>Tab</td><td>Toggle Alternate assets</td></tr></tbody></table></figure>



<h2 class="wp-block-heading">遊戲畫面</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="723" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-5-860x723.png" alt="image 5" class="wp-image-5471" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-5-860x723.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-5-600x504.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-5-768x645.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-5.png 1176w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="735" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-6-860x735.png" alt="image 6" class="wp-image-5472" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-6-860x735.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-6-600x513.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-6-768x657.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-6.png 1173w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="716" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-7-860x716.png" alt="image 7" class="wp-image-5473" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-7-860x716.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-7-600x499.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-7-768x639.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-7.png 1167w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>


<div class="wp-block-stackable-heading stk-block-heading stk-block-heading--v2 stk-block stk-7280d78" id="x-68000-games-supporting" data-block-id="7280d78"><h2 class="stk-block-heading__text">延伸閱讀</h2></div><div class="reading-grid"><a href="https://blog.ocam.live/archives/5515" class="card">
      <img post-id="5515" fifulocal-featured="1" loading="lazy" decoding="async" width="300" height="300" src="https://blog.ocam.live/wp-content/uploads/2026/08/Pitfall-2600-for-Genesis-Mega-Drive-300x300.png" class="attachment-thumbnail size-thumbnail" alt="Pitfall 2600 — 這款經典遊戲在 AI 的協助下，已成功移植至世嘉 Mega Drive (Sega Genesis/Mega Drive) 主機" title="Pitfall 2600 — 這款經典遊戲在 AI 的協助下，已成功移植至世嘉 Mega Drive (Sega Genesis/Mega Drive) 主機" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)">
      <div class="card-content">
        <div class="card-title">Pitfall 2600 — 這款經典遊戲在 AI 的協助下，已成功移植至世嘉 Mega Drive (Sega Genesis/Mega Drive) 主機</div>
      </div>
		</a><a href="https://blog.ocam.live/archives/5343" class="card">
      <img post-id="5343" fifulocal-featured="1" loading="lazy" decoding="async" width="300" height="300" src="https://blog.ocam.live/wp-content/uploads/2026/07/The-PC-version-of-SEGAs-Virtua-Fighter-1-is-now-available-for-download-300x300.png" class="attachment-thumbnail size-thumbnail" alt="1080P &#8211; SEGA VR 快打 1 代 PC 版已可下載。" title="1080P &#8211; SEGA VR 快打 1 代 PC 版已可下載。" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)">
      <div class="card-content">
        <div class="card-title">1080P &#8211; SEGA VR 快打 1 代 PC 版已可下載。</div>
      </div>
		</a><a href="https://blog.ocam.live/archives/5241" class="card">
      <img post-id="5241" fifulocal-featured="1" loading="lazy" decoding="async" width="300" height="300" src="https://blog.ocam.live/wp-content/uploads/2026/07/Tenchi-o-Kurau-II-300x300.png" class="attachment-thumbnail size-thumbnail" alt="Batocera 玩吞食天地2完全版 Ver 全国再行脚" title="Batocera 玩吞食天地2完全版 Ver 全国再行脚" title="N64 阿邦阿卡大冒險 - 電腦版已可下載 (N64 Banjo Kazooie)">
      <div class="card-content">
        <div class="card-title">Batocera 玩吞食天地2完全版 Ver 全国再行脚</div>
      </div>
		</a></div></ul>



<p class="wp-block-paragraph"></p>
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		<item>
		<title>任天堂 GBC 寶可夢 &#8211; 黃 PC 版已發佈。可免費下載</title>
		<link>https://blog.ocam.live/archives/5455</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Fri, 31 Jul 2026 23:32:35 +0000</pubDate>
				<category><![CDATA[程式設言]]></category>
		<category><![CDATA[GBC]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5455</guid>

					<description><![CDATA[任天堂 GBC 寶可夢 &#8211; 黃 PC 版已發佈。這是一個名為 Gen1Recomp 的開源專案，旨 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">任天堂 GBC 寶可夢 &#8211; 黃 PC 版已發佈。這是一個名為 <strong>Gen1Recomp</strong> 的開源專案，旨在利用 <strong>Lua</strong> 語言與 <strong>LÖVE2D</strong> 引擎重新打造第一代寶可夢遊戲。該程式在 0.1.46 版開始支援黃版的寶可夢，雖然目前是 alpha 版。但測試起來個人沒發覺大問題。應該可以正常的遊玩，而且此程式支援線上更新，作者也更新的很快。</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="636" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-860x636.png" alt="任天堂 GBC 寶可夢 - 黃 PC 版已發佈" class="wp-image-5459" title="任天堂 GBC 寶可夢 - 黃 PC 版已發佈。可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-860x636.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-600x444.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-768x568.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image.png 1023w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">各版本差異(AI)</h2>



<p class="wp-block-paragraph">寶可夢 紅 / 藍 / 黃版 差異對照表</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><th>比較項目</th><th>紅版 (Red) / 藍版 (Blue)</th><th>黃版 (Yellow)</th></tr><tr><td><strong>初始寶可夢</strong></td><td>從妙蛙種子、小火龍、傑尼龜中<strong>三選一</strong>。</td><td>強制獲得<strong>皮卡丘</strong>；後續可透過特定劇情獲得全部三隻原始初始寶可夢。</td></tr><tr><td><strong>劇情背景</strong></td><td>調性較中性，主角沒有特定背景，強調玩家的英雄體驗。</td><td><strong>基於早期動畫劇情</strong>，皮卡丘會跟隨在主角身後，並有友誼度系統。</td></tr><tr><td><strong>火箭隊對手</strong></td><td>面對的是一般的火箭隊成員。</td><td>動畫中的角色<strong>武藏和小次郎</strong>會作為對手出現。</td></tr><tr><td><strong>道館館主隊伍</strong></td><td>使用原創遊戲設定的隊伍。</td><td>隊伍更改為與<strong>動畫中匹配的寶可夢</strong> (例如坂木會使用貓老大)。</td></tr><tr><td><strong>勁敵 (小茂) 隊伍</strong></td><td>根據玩家選擇的初始寶可夢，勁敵會選擇剋制玩家的屬性。</td><td>勁敵的初始寶可夢為<strong>伊布</strong>，其進化型態會根據玩家初期戰鬥的勝負而改變。</td></tr><tr><td><strong>皮卡丘進化</strong></td><td>皮卡丘可以自由使用雷之石進化。</td><td>夥伴皮卡丘<strong>拒絕使用雷之石進化</strong> (除非交易到其他版本進化後再換回)。</td></tr><tr><td><strong>地圖與小遊戲</strong></td><td>華藍洞窟佈局為紅藍版標準樣式。</td><td>華藍洞窟佈局與紅藍版不同；包含<strong>衝浪皮卡丘</strong>迷你遊戲。</td></tr><tr><td><strong>NPC 參考</strong></td><td>一般訓練家對話。</td><td>部分訓練家參考了動畫角色 (如擁有 100 連勝穿山鼠的阿明)。</td></tr></tbody></table></figure>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph"><a href="https://github.com/bryanthaboi/pokemon-gen1-recomp-project" target="_blank" rel="noopener">https://github.com/bryanthaboi/pokemon-gen1-recomp-project</a></p>



<p class="wp-block-paragraph">Pokemon Red and Blue 請合法取得 ROM</p>



<ul class="wp-block-list">
<li>Red:&nbsp;<code>ea9bcae617fdf159b045185467ae58b2e4a48b9a</code></li>



<li>Blue:&nbsp;<code>d7037c83e1ae5b39bde3c30787637ba1d4c48ce2</code></li>



<li>Yellow: <code>cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1</code></li>
</ul>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="641" src="https://blog.ocam.live/wp-content/uploads/2026/08/image-1-860x641.png" alt="任天堂 GBC 寶可夢 - 黃 PC 版已發佈" class="wp-image-5460" title="任天堂 GBC 寶可夢 - 黃 PC 版已發佈。可免費下載" srcset="https://blog.ocam.live/wp-content/uploads/2026/08/image-1-860x641.png 860w, https://blog.ocam.live/wp-content/uploads/2026/08/image-1-600x447.png 600w, https://blog.ocam.live/wp-content/uploads/2026/08/image-1-768x572.png 768w, https://blog.ocam.live/wp-content/uploads/2026/08/image-1.png 1011w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>
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		<item>
		<title>3D 化 &#8211; 任天堂寶可夢 紅/藍 PC 版</title>
		<link>https://blog.ocam.live/archives/5434</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Wed, 29 Jul 2026 23:08:53 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5434</guid>

					<description><![CDATA[DramaticShapeVoxelMod 的開源專案網頁，專為 Pokémon 第一世代重新編譯計畫 所設計 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>DramaticShapeVoxelMod</strong> 的開源專案網頁，專為 <strong>Pokémon 第一世代重新編譯計畫</strong> 所設計。該模組主要針對遊戲的<strong>視覺呈現</strong>進行全面翻新，將原本平面的遊戲世界轉化為具有立體感的 <strong>3D 立體透視模型</strong>。透過<strong>體素化地形</strong>、影子映射與移軸攝影效果，玩家能以全新的視角觀察地圖，且戰鬥畫面也從純白背景移至實體的地圖場景中。開發者強調此工具僅改變<strong>畫面外觀</strong>，完全不影響原有的遊戲邏輯、碰撞偵測或劇情腳本。使用者可以透過遊戲內的選單或快捷鍵，自由調整<strong>相機傾斜度</strong>、網格顯示及地圖彎曲等各項參數。</p>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph"><a href="https://github.com/DramaticShape/DramaticShapeVoxelMod/tags" target="_blank" rel="noopener">https://github.com/DramaticShape/DramaticShapeVoxelMod/tags</a></p>



<p class="wp-block-paragraph">把下載的 <a href="https://github.com/DramaticShape/DramaticShapeVoxelMod/releases/download/1.1.1/DRAMATIC_SHAPE-1.1.1.zip" target="_blank" rel="noopener">DRAMATIC_SHAPE-1.1.1.zip</a> 匯入至主程式裡</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="663" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-56-860x663.png" alt="image 56" class="wp-image-5435" title="3D 化 - 任天堂寶可夢 紅/藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-56-860x663.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-56-600x462.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-56-768x592.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-56.png 1015w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">開始遊戲，按 OPTION</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="674" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-57-860x674.png" alt="3D Remake - Nintendo Pokémon Red/Blue PC Version" class="wp-image-5436" title="3D 化 - 任天堂寶可夢 紅/藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-57-860x674.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-57-600x470.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-57-768x602.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-57.png 1007w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">調整參數</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="667" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-58-860x667.png" alt="3D Remake - Nintendo Pokémon Red/Blue PC Version" class="wp-image-5437" title="3D 化 - 任天堂寶可夢 紅/藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-58-860x667.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-58-600x465.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-58-768x595.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-58.png 1018w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">完成畫面</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="664" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-59-860x664.png" alt="3D Remake - Nintendo Pokémon Red/Blue PC Version" class="wp-image-5438" title="3D 化 - 任天堂寶可夢 紅/藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-59-860x664.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-59-600x463.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-59-768x593.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-59.png 1022w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="641" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-60-860x641.png" alt="3D 化 - 任天堂寶可夢 紅/藍 PC 版" class="wp-image-5439" title="3D 化 - 任天堂寶可夢 紅/藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-60-860x641.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-60-600x447.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-60-768x573.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-60.png 1328w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>
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		<title>實際安裝任天堂寶可夢 &#8211; 藍 PC 版</title>
		<link>https://blog.ocam.live/archives/5422</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 22:55:47 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[PC PORT]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5422</guid>

					<description><![CDATA[上篇文章有說明到如何下載 PC 版的主程式跟簡單的介紹如何把遊戲匯入到主程式裡。而這篇主要是在用圖解的方式一步 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">上篇文章有說明到如何下載 PC 版的主程式跟簡單的介紹如何把遊戲匯入到主程式裡。而這篇主要是在用圖解的方式一步步的安裝 任天堂寶可夢 &#8211; 藍PC 版。</p>



<h2 class="wp-block-heading">下載</h2>



<p class="wp-block-paragraph">在文章寫的時候最新的的版本為 <a href="https://github.com/bryanthaboi/gen1recomp/releases/tag/v0.1.33" target="_blank" rel="noreferrer noopener">0.1.33</a> 。</p>



<p class="wp-block-paragraph">選擇 windows 的版本。但如果你的作業系統是非 windows 的也可選擇其它的 OS </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="415" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-51-860x415.png" alt="實際安裝任天堂寶可夢 - 藍 PC 版" class="wp-image-5423" title="實際安裝任天堂寶可夢 - 藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-51-860x415.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-51-600x290.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-51-768x371.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-51-1536x742.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/07/image-51.png 1615w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">下載完後解壓縮。目錄會長的像這樣。gen1recomp.exe 為主程式。可選擇性的拉到桌面這樣開遊戲會比較快。</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="222" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-52-860x222.png" alt="Setting up and playing Pokémon Blue on PC" class="wp-image-5424" title="實際安裝任天堂寶可夢 - 藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-52-860x222.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-52-600x155.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-52-768x198.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-52.png 1247w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph"><a href="https://www.google.com/search?q=gameboy-rom-pokemon-blue+site%3Aromsgames.net&amp;oq=gameboy-rom-pokemon-blue+site%3Aromsgames.net&amp;gs_lcrp=EgZjaHJvbWUyBggAEEUYOdIBBzQxNWowajeoAgiwAgE&amp;sourceid=chrome&amp;source=chrome.ob&amp;ie=UTF-8" target="_blank" rel="noreferrer noopener">遊戲的 ROM 用 Google 找一下</a> 並下載</p>



<p class="wp-block-paragraph">打開 gen1recomp.exe 點 B</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="657" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-53-860x657.png" alt="Setting up and playing Pokémon Blue on PC" class="wp-image-5426" title="實際安裝任天堂寶可夢 - 藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-53-860x657.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-53-600x458.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-53-768x587.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-53.png 1020w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">選擇 import ROM 。並選擇正確的遊戲 ROM。如下載的為 ZIP 壓縮過的請記得先解壓縮。</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="668" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-54-860x668.png" alt="Setting up and playing Pokémon Blue on PC" class="wp-image-5427" title="實際安裝任天堂寶可夢 - 藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-54-860x668.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-54-600x466.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-54-768x597.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-54.png 1018w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">匯入完成後點選 Play Pokemon Blue 就可開始玩</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="666" src="https://blog.ocam.live/wp-content/uploads/2026/07/image-55-860x666.png" alt="Setting up and playing Pokémon Blue on PC and PLay" class="wp-image-5428" title="實際安裝任天堂寶可夢 - 藍 PC 版" srcset="https://blog.ocam.live/wp-content/uploads/2026/07/image-55-860x666.png 860w, https://blog.ocam.live/wp-content/uploads/2026/07/image-55-600x465.png 600w, https://blog.ocam.live/wp-content/uploads/2026/07/image-55-768x595.png 768w, https://blog.ocam.live/wp-content/uploads/2026/07/image-55.png 1015w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">操作方式<a href="https://github.com/bryanthaboi/gen1recomp#controls" target="_blank" rel="noopener"></a></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>動作</th><th>鍵盤</th><th>手把</th></tr></thead><tbody><tr><td>Move</td><td>Arrow keys / WASD</td><td>D-pad / left stick</td></tr><tr><td>A</td><td>Z / Enter / Space</td><td>A</td></tr><tr><td>B</td><td>X / Backspace</td><td>B</td></tr><tr><td>Start</td><td>Escape</td><td>Start</td></tr><tr><td>Select</td><td>Tab / Shift</td><td>Back / Select</td></tr></tbody></table></figure>



<h2 class="wp-block-heading">Hotkeys</h2>



<p class="wp-block-paragraph">/ = 縮小 / 放大（大世界；亦可使用滑鼠滾輪）<br>2 切換顏色<br>3 切換傾斜度（自由漫遊大世界）<br>4 循環切換所有關卡的縮放比例（自由漫遊大世界）<br>5 切換 GBC 特效<br>F1 儲存<br>F2 讀取<br>F10 開啟 / 關閉模組管理器</p>
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