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	<description>生活中所接觸各種電腦及網路問題與懷舊模擬器的專業問題解決與新資訊介紹的網站</description>
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		<title>薩爾達傳說：眾神的三角力量繁體中文電腦版</title>
		<link>https://blog.ocam.live/archives/5091</link>
		
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		<pubDate>Thu, 18 Jun 2026 03:44:29 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[生活雜記]]></category>
		<category><![CDATA[程式設言]]></category>
		<category><![CDATA[SFC]]></category>
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					<description><![CDATA[《薩爾達傳說：眾神的三角神力》個人繁體中文化。原開發團隊透過 C 語言 重新撰寫程式碼，使這款超級任天堂時期的 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">《薩爾達傳說：眾神的三角神力》個人繁體中文化。原開發團隊透過 C 語言 重新撰寫程式碼，使這款超級任天堂時期的作品能在 PC、Linux 與 Switch 等現代平台上原生執行。該專案不僅提升了螢幕比例與顯示效能，還新增了快速道具欄等現代化功能，大幅優化了遊玩體驗。使用者必須自行提供原始遊戲 ROM 檔才可遊玩。</p>



<h2 class="wp-block-heading">SFC 跟 PC 版本不同處</h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>功能</th><th>SNES9x</th><th>Zelda3 PC Port</th></tr></thead><tbody><tr><td>原汁原味</td><td>★★★★★</td><td>★★★★</td></tr><tr><td>Save State</td><td>✓</td><td>✓</td></tr><tr><td>Rewind</td><td>✓</td><td>✗</td></tr><tr><td>Run Ahead</td><td>✓</td><td>✗</td></tr><tr><td>RetroAchievements</td><td>✓</td><td>✗</td></tr><tr><td>金手指</td><td>✓</td><td>△</td></tr><tr><td>寬螢幕</td><td>✗</td><td>✓</td></tr><tr><td>雙道具欄</td><td>✗</td><td>✓</td></tr><tr><td>快速切換道具</td><td>✗</td><td>✓</td></tr><tr><td>CD音樂</td><td>△(MSU-1 ROM)</td><td>✓</td></tr><tr><td>無掉速</td><td>△</td><td>✓</td></tr><tr><td>Linux原生執行</td><td>✗</td><td>✓</td></tr></tbody></table></figure>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="484" src="https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.14-860x484.png" alt="zelda3 pc port cht ver screenshot" class="wp-image-5114" title="薩爾達傳說：眾神的三角力量繁體中文電腦版" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.14-860x484.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.14-600x338.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.14-768x432.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.14-1536x864.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.14.png 1920w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>
</div></div></div>



<div class="wp-block-stackable-column stk-block-column stk-column stk-block stk-18dcd94" data-v="4" data-block-id="18dcd94"><div class="stk-column-wrapper stk-block-column__content stk-container stk-18dcd94-container stk--no-background stk--no-padding"><div class="stk-block-content stk-inner-blocks stk-18dcd94-inner-blocks">
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="484" src="https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.39-860x484.png" alt="zelda3 pc port cht ver screenshot" class="wp-image-5115" title="薩爾達傳說：眾神的三角力量繁體中文電腦版" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.39-860x484.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.39-600x338.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.39-768x432.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.39-1536x864.png 1536w, https://blog.ocam.live/wp-content/uploads/2026/06/screenshot-2026.06.15-07h27.39.png 1920w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>
</div></div></div>
</div><div class="stk-block-carousel__buttons"><button class="stk-block-carousel__button stk-block-carousel__button__prev" aria-label="Previous slide"><svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="chevron-left" class="svg-inline--fa fa-chevron-left" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 320 512" width="32" height="32"><path d="M34.52 239.03L228.87 44.69c9.37-9.37 24.57-9.37 33.94 0l22.67 22.67c9.36 9.36 9.37 24.52.04 33.9L131.49 256l154.02 154.75c9.34 9.38 9.32 24.54-.04 33.9l-22.67 22.67c-9.37 9.37-24.57 9.37-33.94 0L34.52 272.97c-9.37-9.37-9.37-24.57 0-33.94z"></path></svg></button><button class="stk-block-carousel__button stk-block-carousel__button__next" aria-label="Next slide"><svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="chevron-right" class="svg-inline--fa fa-chevron-right" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 320 512" width="32" height="32"><path d="M285.476 272.971L91.132 467.314c-9.373 9.373-24.569 9.373-33.941 0l-22.667-22.667c-9.357-9.357-9.375-24.522-.04-33.901L188.505 256 34.484 101.255c-9.335-9.379-9.317-24.544.04-33.901l22.667-22.667c9.373-9.373 24.569-9.373 33.941 0L285.475 239.03c9.373 9.372 9.373 24.568.001 33.941z"></path></svg></button></div></div><div class="stk-block-carousel__dots" role="list" data-label="Slide %%d"></div></div></div>



<h2 class="wp-block-heading">完整設定</h2>



<p class="wp-block-paragraph">windows 上有 <a href="https://github.com/RadzPrower/Zelda-3-Launcher" target="_blank" rel="noopener">Zelda 3 Launcher</a> 可用。Linux 版就只能修改 zelda3.ini</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="813" height="521" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-14.png" alt="zelda3 pc port setting" class="wp-image-5093" title="薩爾達傳說：眾神的三角力量繁體中文電腦版" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-14.png 813w, https://blog.ocam.live/wp-content/uploads/2026/06/image-14-600x385.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-14-768x492.png 768w" sizes="auto, (max-width: 813px) 100vw, 813px" /></figure>



<h2 class="wp-block-heading">編譯方式</h2>



<h3 class="wp-block-heading">前置</h3>



<p class="wp-block-paragraph"><a href="https://github.com/asakous/zelda3#%E5%89%8D%E7%BD%AE" target="_blank" rel="noopener"></a></p>



<ul class="wp-block-list">
<li>美版 ROM 文件&nbsp;<code>zelda3.sfc</code>（SHA256:&nbsp;<code>66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb</code>）</li>



<li>Python 3 + Pillow Lib：<code>pip install pillow</code></li>



<li>SDL2：<code>apt install sdl2</code>（Linux）</li>
</ul>



<h3 class="wp-block-heading">Linux 編譯<a href="https://github.com/asakous/zelda3#linux-%E7%B7%A8%E8%AD%AF" target="_blank" rel="noopener"></a></h3>



<pre class="wp-block-preformatted"># 1. 將 ROM 放到項目根目錄
cp your_rom.sfc zelda3.sfc

# 2. 生成中文字體
python3 tools/generate_font_cn.py

# 3. 編譯
make

# 4. 提取 ROM 資源並生成中文資源包
cd assets &amp;&amp; python3 restool.py --extract-from-rom --languages cn
cd ..

# 5. 執行
./zelda3

# 6. 如需打包至 Batocera/EmuELEC 只需 3 個檔
1:zelda3
2:zelda3_assets.dat
3:zelda3.ini</pre>



<h2 class="wp-block-heading">MSU 音效設定</h2>



<pre class="wp-block-code"><code>先至此網站下載音樂
<a href="https://www.zeldix.net/t453-enable-msu-streaming-music-for-alttp" target="_blank" rel="noopener">https://www.zeldix.net/t453-enable-msu-streaming-music-for-alttp</a> 
把下載的音樂解開來放進跟 zelda3 主程式的目錄下並建立個 msu 目錄
打開 zelda3.ini 
在這兩項
# Enable MSU support for audio. Supports MSU or MSU Deluxe in PCM or OPUZ format.
# OPUZ is around 10% of the size compared to PCM.
# PCM MSU requires AudioFreq = 44100 to work properly while OPUZ needs 48000.
# The following values are accepted: false, true, deluxe, opuz, deluxe-opuz
EnableMSU = false --&gt;改成 true

# The path to the MSU files. The number and the file extension are appended automatically.
 #正常不用動。但如果你從別的地方下載。就要依檔名判斷修改
MSUPath = msu/alttp_msu-        

改完重啟遊戲。音樂就會變了。</code></pre>



<p class="wp-block-paragraph"><a href="https://github.com/asakous/zelda3" target="_blank" rel="noopener">我的 github 原始碼</a></p>



<p class="wp-block-paragraph"></p>
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		<item>
		<title>你敢信 GB 精靈寶可夢-紅 1 分鐘通關</title>
		<link>https://blog.ocam.live/archives/5088</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 09:00:53 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[TAS]]></category>
		<category><![CDATA[模擬器]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5088</guid>

					<description><![CDATA[在 TAS 競速中，玩家利用這個存檔漏洞（Save Glitch），在剛開局、甚至還沒拿到第一隻寶可夢時就進行 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">在 TAS 競速中，玩家利用這個存檔漏洞（Save Glitch），在剛開局、甚至還沒拿到第一隻寶可夢時就進行中斷存檔。成功觸發 255 隻寶可夢的錯誤後，透過選單調換位置，直接將地圖跳轉腳本修改為<strong>「進入名人堂（Hall of Fame）的過場動畫」</strong>。這使得最快通關紀錄（任意百分比 Any%）被縮短至 <strong>1 分 09 秒</strong>左右即可通關並引導至片尾工作人員名單</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="[TAS] GB Pokémon: Red Version &quot;save glitch&quot; by MrWint, Alyosha &amp; CasualPokePlayer in 01:15.62" width="1290" height="968" src="https://www.youtube.com/embed/FzqjsvEQhsk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
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		<title>Google：對美國網站而言，採用資料夾結構，在 SEO 上沒有實際差異。</title>
		<link>https://blog.ocam.live/archives/5081</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 04:29:43 +0000</pubDate>
				<category><![CDATA[科技新聞]]></category>
		<category><![CDATA[SEO]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5081</guid>

					<description><![CDATA[Google 代表 John Mueller 指出，在網址中使用特定的國家代碼路徑（如 /en-us/）與通用 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Google 代表 John Mueller 指出，在網址中使用特定的<strong>國家代碼路徑</strong>（如 /en-us/）與通用路徑（如 /blog/）之間，並不存在實質上的 <strong>SEO 排名差異</strong>。雖然採用細分的資料夾結構有助於管理員在<strong>數據分析</strong>時更精確地篩選指標，但對搜尋引擎而言效果相當。此外，專家建議應盡量避免在不同地區版本中放置<strong>完全重複的內容</strong>，以減少標準網址判定上的混淆。若發生內容重疊，Google 通常會透過 <strong>hreflang 標記</strong>來確保不同地區的搜尋用戶能看到正確的頁面版本。</p>



<h2 class="wp-block-heading">原始對話</h2>



<p class="wp-block-paragraph">John responded in full:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">IMO the advantage of using /en-us/blog/ instead of /blog/ for US content (on an internation site that uses /LL-CC/anything URL patterns) is that it&#8217;s easier for you to filter &amp; slice your metrics by country/language. I don&#8217;t think you&#8217;d see a practical SEO difference between using /blog/ or /en-us/blog/ for your US content. /blog/ looks nice, but /en-us/blog/ is also not super-weird.</p>



<p class="wp-block-paragraph">Regarding different country / same language content, that can happen is that we see them as identical and pick a canonical for them, but then use hreflang to show the right URL. It will look confusing in Search Console, but it should work out. In general, I&#8217;d avoid using exact duplicate content across hreflang versions because of that (it just makes your life easier).</p>



<p class="wp-block-paragraph">For example, you might consider having just an English version of informational content, and if there&#8217;s something country-specific (e.g., products for sale with different availability/currencies), then do those on a per-country basis. Obviously, this is more work, and depending on your site it might not be feasible. Alternatively, like you mentioned, making sure the English versions are localized per country also helps to avoid them being seen as duplicates. In the worst case, if they are considered duplicates, then usually hreflang results in the right URLs being shown in Search, regardless (but Search Console reporting will be on the canonical URL).</p>
</blockquote>



<p class="wp-block-paragraph"><a href="https://www.seroundtable.com/google-seo-us-site-folders-41506.html" target="_blank" rel="noreferrer noopener nofollow">原話來源</a></p>



<p class="wp-block-paragraph"></p>
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		<title>瑪莉貓 Cat Mario 繁體中文版</title>
		<link>https://blog.ocam.live/archives/5065</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 02:39:55 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[生活雜記]]></category>
		<category><![CDATA[中文化]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5065</guid>

					<description><![CDATA[瑪莉貓個人繁體中文化。《貓利歐》（Syobon Action），該作以惡搞《超級瑪利歐兄弟》聞名。這款遊戲以其 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">瑪莉貓個人繁體中文化。<strong>《貓利歐》</strong>（Syobon Action），該作以惡搞《超級瑪利歐兄弟》聞名。這款遊戲以其<strong>極高難度與惡意陷阱</strong>著稱，經常利用違反直覺的障礙物和不可預測的機關來戲弄玩家。開發者受 2channel 論壇的文化啟發，設計出這款需要不斷<strong>死而復生與記憶關卡</strong>才能過關的實驗性作品。儘管其玩法令人挫折，卻因獨特的&nbsp;<strong>幽默感與對傳統遊戲規則的顛覆</strong>&nbsp;而在網路上獲得極高人氣。</p>



<h2 class="wp-block-heading">繁體中文化</h2>



<p class="wp-block-paragraph">來源的網站在 <a href="https://github.com/M0REKZ/SyobonKZ" target="_blank" rel="noreferrer noopener nofollow">https://github.com/M0REKZ/SyobonKZ</a> 用 AI 去翻譯主程式上的日文訊息即可。我用的是 OpenAI Codex</p>



<h2 class="wp-block-heading">視窗問題</h2>



<p class="wp-block-paragraph">在 Batocera 上測試時發覺的視窗位於左上角也無法放大縮小。也順便用 AI 改成可依解析度的大小調自動調整視窗。(使用 Google antigravity)</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="789" height="687" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-11.png" alt="cat mario 繁體中文版主畫面" class="wp-image-5067" title="瑪莉貓 Cat Mario 繁體中文版" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-11.png 789w, https://blog.ocam.live/wp-content/uploads/2026/06/image-11-600x522.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-11-768x669.png 768w" sizes="auto, (max-width: 789px) 100vw, 789px" /></figure>



<p class="wp-block-paragraph"><a href="https://github.com/asakous/SyobonKZ" target="_blank" rel="noopener">我的原始碼網站</a></p>



<p class="wp-block-paragraph"><a href="https://drive.google.com/file/d/1lPq00JZ2NINPhnk5_uGJ1SdkwnwmA5bq/view?usp=drive_link" target="_blank" rel="noreferrer noopener nofollow">Batocera 版下載 (v43 測試過無問題)</a></p>



<pre class="wp-block-code"><code>把下載的 catMario.tgz 放到 roms/ports 裡
執行 tar zxvf catMario.tgz
更新遊戲列表 (ES 選單)
Port 的列表就會出現 SyobonAction.sh 。點選開始玩。
建議把 keyboard 的 Key Mapping 到 手把上。就可用手把玩。( Batocera 長按手把執行鍵就會出現選項)
</code></pre>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="621" height="440" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-12.png" alt="Batocera keyboard to game pad" class="wp-image-5075" title="瑪莉貓 Cat Mario 繁體中文版" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-12.png 621w, https://blog.ocam.live/wp-content/uploads/2026/06/image-12-600x425.png 600w" sizes="auto, (max-width: 621px) 100vw, 621px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="572" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-13-860x572.png" alt="pad to keyboard setting" class="wp-image-5078" title="瑪莉貓 Cat Mario 繁體中文版" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-13-860x572.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-13-600x399.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-13-768x511.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-13.png 1173w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">Controls (Keyboard)<a href="https://github.com/M0REKZ/SyobonKZ#controls-keyboard" target="_blank" rel="noopener"></a></h2>



<ul class="wp-block-list">
<li>Left/Right: Move</li>



<li>Z or Up: Jump</li>



<li>Space: Double-speed</li>



<li>0 (while in-game): Self-destruction</li>



<li>Escape: Exit</li>



<li>F1: Return to title screen</li>



<li>1-9 (while at the title screen): Select level</li>



<li>0 at the title screen: Mystery Dungeon (there is a possibility that some bugs may occur)</li>
</ul>
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		<item>
		<title>沉默之丘 1 PC 移植版已經發佈</title>
		<link>https://blog.ocam.live/archives/5060</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 01:55:52 +0000</pubDate>
				<category><![CDATA[科技新聞]]></category>
		<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[ps1]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5060</guid>

					<description><![CDATA[這是一個名為&#160;SlickAmogus&#160;的開發者在&#160;GitHub&#160;上發起 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">這是一個名為&nbsp;<strong>SlickAmogus</strong>&nbsp;的開發者在&nbsp;<strong>GitHub</strong>&nbsp;上發起的實驗性專案，旨在將經典恐怖遊戲《<strong>沉默之丘 1</strong>》移植到&nbsp;<strong>PC</strong>&nbsp;平台。該開發工作基於現有的&nbsp;<strong>PSX</strong>&nbsp;反編譯成果，並大量運用&nbsp;<strong>Claude</strong>&nbsp;人工智慧輔助開發，同時結合&nbsp;<strong>PsyCross</strong>&nbsp;技術層來確保相容性。目前專案已達到<strong>全程可玩</strong>的程度，不僅支援<strong>高解析度</strong>與寬螢幕顯示，還修復了許多原始程式碼中的缺失資料。雖然仍存在部分視覺與音效小瑕疵，但玩家只需提供合法的<strong>遊戲鏡像檔</strong>，即可在現代電腦上流暢體驗完整劇情。</p>



<h2 class="wp-block-heading">功能</h2>



<p class="wp-block-paragraph">這款由 AI 輔助開發的《沉默之丘》（Silent Hill 1）PC 移植版是一個基於 PSX（PlayStation 1）反編譯版本、並利用 <strong>PsyCross</strong>（PsyQ SDK 兼容層）建構的實驗性專案。</p>



<p class="wp-block-paragraph">以下是該移植版的核心功能與特色：</p>



<p class="wp-block-paragraph">1. 核心遊戲性與完成度</p>



<ul class="wp-block-list">
<li><strong><span style="color: #f10202;" class="stk-highlight">100% 可通關</span></strong>：該版本已達到從頭到尾完全可玩的狀態，玩家可以完成整個遊戲。</li>



<li><strong>系統完整性</strong>：
<ul class="wp-block-list">
<li><strong>主選單</strong>：標誌、FMV 開場動畫、選項以及存、讀檔畫面皆能正常顯示。</li>



<li><strong>戰鬥與 Boss 戰</strong>：手槍、步槍、散彈槍與近戰武器功能正常；Boss 如 Twinfeeler、Split Head 等皆可正常運作。</li>



<li><strong>NPC AI 與地圖</strong>：完整的 NPC AI 已啟用，且所有 42 張地圖均已編譯為 DLL 並能正常載入與切換。</li>



<li><strong>音效與動畫</strong>：SFX、背景音樂（BGM）、配音（包括磁碟串流的 XA 音頻）及大部分過場動畫均正常工作。</li>
</ul>
</li>
</ul>



<p class="wp-block-paragraph">2. 現代 PC 增強功能</p>



<ul class="wp-block-list">
<li><strong>圖形提升</strong>：
<ul class="wp-block-list">
<li>支援<strong>高解析度</strong>與 <strong>16:9（Hor+）寬螢幕</strong>。</li>



<li>支援<strong>高刷新率</strong>與<strong>無限制的 FPS</strong>（Uncapped FPS）。</li>



<li>可選擇開啟執行時期的 PGXP（目前仍有錯誤）。</li>
</ul>
</li>



<li><strong>便利功能</strong>：
<ul class="wp-block-list">
<li>支援<strong>快速存檔（F6）與快速讀檔（F8）</strong>。</li>



<li>附帶 <strong>啟動器（Launcher）</strong>，可用於調整設定並檢查安裝更新。</li>
</ul>
</li>
</ul>



<p class="wp-block-paragraph">3. AI 輔助開發特色</p>



<ul class="wp-block-list">
<li><strong>Claude AI 深度參與</strong>：該專案在開發過程中獲得了 <strong>Claude Opus (4.6 與 4.7)</strong> 的重度協助。</li>



<li><strong>數據修復</strong>：透過自動化審計工具（如 <code>audit_zero_stubs.py</code>）修復了數百個 PSX ROM 中缺失的數據表（zero-stubs），解決了原本可能導致特效消失、黑屏或無聲的問題。</li>
</ul>



<p class="wp-block-paragraph">4. 調試與擴充功能</p>



<ul class="wp-block-list">
<li><strong>內建調試控制台</strong>：可開啟外部或遊戲內覆蓋的控制台來查看日誌或輸入命令。</li>



<li><strong>內建作弊功能</strong>：包括穿牆（Noclip）、無敵模式、無限彈藥、獲取特定武器（如電鋸、鑽孔機）等。</li>



<li><strong>多樣化相機模式</strong>：
<ul class="wp-block-list">
<li><strong>第三人稱跟隨視角</strong>：支援滑鼠瞄準與操作。</li>



<li><strong>自由飞行調試相機</strong>。</li>
</ul>
</li>
</ul>



<p class="wp-block-paragraph">5. 跨區域與硬體支援</p>



<ul class="wp-block-list">
<li><strong>PAL/EUR 支援</strong>：支援使用歐洲版磁碟鏡像，並能加載被審查過的「Mumbler」怪物版本。</li>



<li><strong>開發平台</strong>：支援 Windows 環境下的 MSYS2/MinGW64 編譯，並可使用 Docker 進行開發。</li>
</ul>



<p class="wp-block-paragraph"><strong>注意事項</strong>：儘管目前已可通關，但開發者提到仍存在一些視覺與音效上的細微錯誤（如某些地圖顏色偏移、過場動畫閃爍等），這些問題目前仍在持續修復中。此外，玩家必須自行提供合法取得的《沉默之丘》PSX 遊戲磁碟鏡像（USA版 SLUS-00707）方可執行</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A Silent Hill PC Port is Out and 100% Playable from Start to Finish" width="1290" height="726" src="https://www.youtube.com/embed/D3r7mfu2fyA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://github.com/SlickAmogus/silent-hill-decomp" target="_blank" rel="noopener">原始開發網站</a></p>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
		
		
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		<title>Batocera Duckstation 官方未說的事</title>
		<link>https://blog.ocam.live/archives/5036</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 08:30:44 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[batocera]]></category>
		<category><![CDATA[ps1]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5036</guid>

					<description><![CDATA[最近在重新玩 PS1 上的 Final Fantasy 系列，原本個人習慣用 Libretro 系統的模擬器， [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">最近在重新玩 PS1 上的 Final Fantasy 系列，原本個人習慣用 Libretro 系統的模擬器，如 Beetle PSX 糸列 、PCSX ReARMed。會用這兩個是習慣金手指可直接搜尋或匯入 Retroarch 整理好了的金手指資料。但這兩個在 X64 上都有明顯的缺點。 PCSX ReARMed 沒畫質加強(x64)。Beetle PSX 在特定畫面特效上顯示不出來。所以在 Batocera 上只能測一下 Duckstation 在 X64 電腦上的效果。也因此發現在不少官方文件未提的事。</p>



<h2 class="wp-block-heading">金手指</h2>



<p class="wp-block-paragraph">在網上或 AI 的資料上都說要把金手指放進這個位置上</p>



<pre class="wp-block-code"><code>/userdata/cheats/duckstation</code></pre>



<p class="wp-block-paragraph">但實際上我自已的測試是不行的。正確的位置是應該放進底下這個位置</p>



<pre class="wp-block-code"><code>/usr/share/duckstation/resources</code></pre>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="395" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-6-860x395.png" alt="Batocera Duckstation resources Locaction " class="wp-image-5039" title="Batocera Duckstation 官方未說的事" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-6-860x395.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-6-600x276.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-6-768x353.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-6.png 903w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">其中 chtdb.txt 就是金手指檔。雖然當 Batocera 安裝完成時就有內建，但目前 <a href="https://github.com/duckstation/chtdb" target="_blank" rel="noreferrer noopener">Github</a> 上的金手指的資料會比較全。可把網路上下載的拷貝到這裡作覆蓋。最後再下下方指令存檔</p>



<pre class="wp-block-code"><code>batocera-save-overlay</code></pre>



<p class="wp-block-paragraph">那能不能上傳個別金手指？答案不行。 AI 會跟你說在這個位置 </p>



<pre class="wp-block-code"><code>/userdata/cheats/duckstation
檔案格式
SCED-00936.cht
 </code></pre>



<p class="wp-block-paragraph">SCED-00936 為遊戲 ID 。打開 Duckstation 設定介面會看的到遊戲 ID 。副檔名小寫 cht。如底下。</p>



<pre class="wp-block-code"><code>; CHTDB: ; &#91; Registered Users Demo 02 (Europe) {SCED-00936} ]
&#91;MediEvil Widescreen 16-9]
Type = Gameshark
Activation = EndFrame
A70E0BA0 19991333</code></pre>



<p class="wp-block-paragraph">實際上我測是不行。新版的 Duckstation 在 Windows 上可吃自定金手指。但 Batocera 上的不行。我估計是版本的不同。畢竟 Batocera 上的版本已是快兩年前的版本故行為上有可能不一樣。 </p>



<p class="wp-block-paragraph">可不可以用介面金手指管理員作匯入。答案不行。介面一打開沒任何選項可按，介面退也退不了。直能強迫關機重開。</p>



<h2 class="wp-block-heading">設定中文介面</h2>



<p class="wp-block-paragraph">介面可不可以改成簡體中文。正常方式不行。手動方式可以。先說正常方式。在遊戲中打開選項-&gt;設定-&gt;選擇簡中。直接當機跳出。由 Batocera 自帶的 Duckstation 設定程式也不行，會要求下載簡中字型檔但下載路徑 404 找不到。手動方式則需補上 NotoSansSC-Regular.ttf 在 /userdata/system/configs/duckstation/fonts 然後再去改 duckstationGenerator.py</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="266" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-7-860x266.png" alt="duckstationGenerator.py" class="wp-image-5042" title="Batocera Duckstation 官方未說的事" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-7-860x266.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-7-600x186.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-7-768x237.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-7.png 899w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<pre class="wp-block-code"><code>457     lang = environ&#91;'LANG']&#91;:5]
458     availableLanguages = { "en_US": "en",
459                            "de_DE": "de",
460                            "fr_FR": "fr",
461                            "es_ES": "es",
462                            "he_IL": "he",
463                            "it_IT": "it",
464                            "ja_JP": "ja",
465                            "nl_NL": "nl",
466                            "pl_PL": "pl",
467                            "pt_BR": "pt-br",
468                            "pt_PT": "pt-pt",
469                            "ru_RU": "ru",
470                            "zh_CN": "zh-cn"
471     }
472     return availableLanguages&#91;"zh_CN"] #加上這行。記得執行  batocera-save-overlay
473     if lang in availableLanguages:
474         return availableLanguages&#91;lang]
475     return availableLanguages&#91;"en_US"]
</code></pre>



<p class="wp-block-paragraph">下次打開遊戲就會是簡體中文的設定畫面</p>



<h2 class="wp-block-heading">中文化的遊戲，有自帶 BIOS 的如何正確設定</h2>



<p class="wp-block-paragraph">Duckstation 在遊戲設定上除了有全域設定之外還有一個是個別遊戲設定。全域當然就是指的是不管玩什麼遊戲都吃這個設定。個別遊戲設定就是指當玩指定遊戲是沒指定的設定吃全域，有指定的設定吃個別遊戲設定。基於這項原理，遊戲需要特別 BIOS 的就去設定個別不同的 BIOS 即可。</p>



<p class="wp-block-paragraph">跳到 Batocera 的設定畫面</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="266" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-10-860x266.png" alt="Batocera config screen" class="wp-image-5056" title="Batocera Duckstation 官方未說的事" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-10-860x266.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-10-600x185.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-10-768x237.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-10.png 1243w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">選遊戲的 properties</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="347" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-8-860x347.png" alt="duckstation game properties" class="wp-image-5054" title="Batocera Duckstation 官方未說的事" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-8-860x347.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-8-600x242.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-8-768x310.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-8.png 906w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph"> </p>



<p class="wp-block-paragraph">選 BIOS 並指定 BIOS 檔案</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="346" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-9-860x346.png" alt="duckstation specify BIOS" class="wp-image-5055" title="Batocera Duckstation 官方未說的事" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-9-860x346.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-9-600x242.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-9-768x309.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-9.png 929w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">這樣在下次啟動時就會執行指定的 BIOS。只要不同的中文化 BIOS 各建立不同的檔名即可。然後在各別的遊戲各選各的 BIOS。</p>



<p class="wp-block-paragraph"></p>
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		<title>DOSBOX 魔法門 III 中文版使用 MT32 音源</title>
		<link>https://blog.ocam.live/archives/5026</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 09:03:27 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[batocera]]></category>
		<category><![CDATA[模擬器]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5026</guid>

					<description><![CDATA[印象中在年輕的時候魔法門 III 我應該是沒有破關，卡在蠻後面的，且當時的電腦沒有 MT 32 的音效，正確來 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">印象中在年輕的時候魔法門 III 我應該是沒有破關，卡在蠻後面的，且當時的電腦沒有 MT 32 的音效，正確來說當時的零用錢不夠也買不起。直到前些日子有人放出了大字化的修正版讓我再一次的回溫一下舊時的記憶。不過不同的是這次我使用了 MT32 的音效。</p>



<p class="wp-block-paragraph">一般來說在 Batocera 的 dos 系統要使用 MT32 的音源只能選 dosbox-staging 或 dosbox-x 兩者都有內建 MT32 的模擬器。不過  dosbox-staging 從 v40 至 v43 在 i5 7 代前是無法正常使用的。<a href="https://blog.ocam.live/archives/5018" target="_blank" rel="noreferrer noopener">原因請看這裡</a>。這邊我還是用 dosbox-staging 來說明，正常 dosbox-x 也通用。</p>



<nav class="wp-block-stackable-table-of-contents stk-block-table-of-contents stk-block stk-5894863" data-block-id="5894863"><p class="stk-table-of-contents__title">安裝步驟</p><ul class="stk-table-of-contents__table"><li><a href="#一：下載魔法門-iii-中文版修正版">一：下載魔法門 III 中文版修正版</a></li><li><a href="#二：解壓縮後放到-roms-dos-mm-3-pc-。">二：解壓縮後放到 roms/dos/mm3.pc 。</a></li><li><a href="#三：用-es-刷新一下-gamelist">三：用 ES 刷新一下 GAMELIST</a></li><li><a href="#四：模擬器選-dosbox-staging-並執行魔法門-iii">四：模擬器選 dosbox-staging 並執行魔法門 III</a></li><li><a href="#五：選-install-設定">五：選 INSTALL 設定</a></li><li><a href="#六：選-256-色跟-mt-32-之後按-y-存檔">六：選 256 色跟 MT32 之後按 Y 存檔</a></li><li><a href="#六：設定-dosbox-staging-conf">六：設定 dosbox-staging.conf</a></li><li><a href="#七：copy-mt-32-的-rom-至-userdata-bios">七：copy MT32 的 rom 至 /userdata/bios</a></li><li><a href="#八：執行-魔法門-iii">八：執行 魔法門 III </a></li><li><a href="#undefined">九：設定自動執行</a></li><li><a href="#undefined">後記</a></li></ul></nav>



<h2 id="一：下載魔法門-iii-中文版修正版" class="wp-block-heading">一：<a href="https://www.facebook.com/share/p/1DnfvsqYax/" target="_blank" rel="noreferrer noopener">下載魔法門 III 中文版修正版</a></h2>



<h2 id="二：解壓縮後放到-roms-dos-mm-3-pc-。" class="wp-block-heading">二：解壓縮後放到 roms/dos/mm3.pc 。</h2>



<p class="wp-block-paragraph">正常是無 mm3.pc 的目錄，請自已建好。</p>



<h2 id="三：用-es-刷新一下-gamelist" class="wp-block-heading">三：用 ES 刷新一下 GAMELIST</h2>



<p class="wp-block-paragraph">刷完在 DOS 的選單裡就會出現 MM3</p>



<h2 id="四：模擬器選-dosbox-staging-並執行魔法門-iii" class="wp-block-heading">四：模擬器選 dosbox-staging 並執行魔法門 III</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="286" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-2-860x286.png" alt="Batocera dos emulators" class="wp-image-5028" title="DOSBOX 魔法門 III 中文版使用 MT32 音源" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-2-860x286.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-2-600x199.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-2-768x255.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-2.png 909w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 id="五：選-install-設定" class="wp-block-heading">五：選 INSTALL 設定</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="432" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-3-860x432.png" alt="魔法門 III 中文版設定主程式 " class="wp-image-5029" title="DOSBOX 魔法門 III 中文版使用 MT32 音源" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-3-860x432.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-3-600x302.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-3-768x386.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-3.png 1408w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 id="六：選-256-色跟-mt-32-之後按-y-存檔" class="wp-block-heading">六：選 256 色跟 MT32 之後按 Y 存檔</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="501" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-4-860x501.png" alt="魔法門 III 中文版設定 MT32 完成的畫面" class="wp-image-5030" title="DOSBOX 魔法門 III 中文版使用 MT32 音源" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-4-860x501.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-4-600x350.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-4-768x448.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-4.png 1432w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 id="六：設定-dosbox-staging-conf" class="wp-block-heading">六：設定 dosbox-staging.conf</h2>



<p class="wp-block-paragraph">路徑在 /userdata/system/configs/dosbox/dosbox-staging.conf 。這邊是全域設定。如果要每個 game 不同則要把 dosbox-staging.conf copy 到 mm3.pc 的目錄下並且名字要改為  dosbox.conf </p>



<pre class="wp-block-code"><code>#在 midi 那個區塊修改並增加&#91;mt32]區塊
&#91;midi]
mpu401                = intelligent
mididevice            = mt32
midiconfig            = 
&#91;mt32]
romdir = /userdata/bios</code></pre>



<h2 id="七：copy-mt-32-的-rom-至-userdata-bios" class="wp-block-heading">七：copy MT32 的 rom 至 /userdata/bios</h2>



<p class="wp-block-paragraph"><a href="https://github.com/czarek7711/hoot/tree/master" target="_blank" rel="noopener">rom 要 google 一下</a>  </p>



<h2 id="八：執行-魔法門-iii" class="wp-block-heading">八：執行 魔法門 III </h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="426" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-5-860x426.png" alt="image 5" class="wp-image-5031" title="DOSBOX 魔法門 III 中文版使用 MT32 音源" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-5-860x426.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-5-600x297.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-5-768x381.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-5.png 1414w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">正常就會聽到音樂是使用 MT32 。如果設定不正確的話就會無音樂。</p>



<h2 class="wp-block-heading">九：設定自動執行</h2>



<p class="wp-block-paragraph">在 mm3.pc 目錄下新增  dosbox.bat  。內容如下。</p>



<pre class="wp-block-code"><code>@echo off
mm3.bat</code></pre>



<p class="wp-block-paragraph">之後打開 MM3 遊戲就會自動執行，不用再選。</p>



<h2 class="wp-block-heading">後記</h2>



<p class="wp-block-paragraph">理論上把 MT32 設成獨立的服務會比用內建的模擬器要來的好，因為以 x64 來說，現代的電腦至少都有雙 CPU ，4 CPU 比比皆是。把 dos 模擬跟 MT32 的模擬各切給不同的 CPU 理論上才能最大利用 CPU 效能也能減少 lag 的發生。</p>



<p class="wp-block-paragraph"><a href="https://blog.ocam.live/archives/3619">可參考過往我寫的文章</a></p>



<p class="wp-block-paragraph"></p>
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		<title>Batocera 解決 Dosbox-Staging Illegal instruction 問題</title>
		<link>https://blog.ocam.live/archives/5018</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 07:08:05 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[程式設言]]></category>
		<category><![CDATA[batocera]]></category>
		<category><![CDATA[模擬器]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5018</guid>

					<description><![CDATA[Batocera 在 v40 (x64) 以後的版本含最新的 v4.3 版本， Dosbox-Staging  [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Batocera 在 v40 (x64) 以後的版本含最新的 v4.3 版本， Dosbox-Staging 一直都存在著無法正常執行的問題或著是執行到某特定點就閃退。此問題在 <a href="https://github.com/batocera-linux/batocera.linux/issues/12548" target="_blank" rel="noreferrer noopener">Github </a>上早有人反應問題，只是官方以無法重現問題而結案。而本篇文章是要教你如果解決此問題。</p>



<h2 class="wp-block-heading">了解原因</h2>



<p class="wp-block-paragraph">Illegal instruction 出現的原因多為編譯時所引用的指令碼在運行的電腦上並不支援。所以程式一但執行到某點時就有可能出現錯誤然後就直接閃退。個人的猜想應該是 Batocera 編譯的主機應該有最新的電腦指令集，所以程式在作編譯最佳化時如果沒特別指定對舊電腦最佳化它就會以編譯的主機作最佳化。以簡單的話來說就是假設編譯主機是 i9-14900K 當它最佳化時有使用到 FMA3 (支援浮點乘加運算) BMI1/BMI2 (位元操作指令) 它產生的程式就無法在無該指令指的電腦上使用，如 I5 7代以下 8 代應該也不行。之所以官方人員回應無法重現問題大概是使用的電腦都有最新的指令集所以在測試的時候就不會出現 Illegal instruction 問題。下圖為我用 i5-7400 測試時產生的 Illegal instruction 問題 (V43版)。</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="680" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-860x680.png" alt="Batocera dosbox-staging shows Illegal instruction error on i5-7400" class="wp-image-5020" title="Batocera 解決 Dosbox-Staging Illegal instruction 問題" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-860x680.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-600x474.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-768x607.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image.png 892w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<h2 class="wp-block-heading">解決方式</h2>



<p class="wp-block-paragraph">1：使用其它的模擬器</p>



<p class="wp-block-paragraph">在不使用 MIDI 下其實使用原裝的 DosBox 即可。基本上玩老遊戲沒差。一但有 MIDI 就不一樣了。以下為 MIDI 的比較表。</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>版本</th><th>General MIDI</th><th>MT‑32 模擬</th><th>外部 MIDI 支援</th><th>特殊功能</th></tr></thead><tbody><tr><th><strong>DOSBox (原版)</strong></th><td>有，但較基本</td><td>有，需外部 MT‑32 ROM</td><td>可透過系統 MIDI 裝置</td><td>功能有限，更新少</td></tr><tr><th><strong>DOSBox‑Staging</strong></th><td><strong>完整支援</strong> (FluidSynth + SoundFont)</td><td><strong>libmt32emu</strong> 精準模擬</td><td>支援外部硬體 (WinMM, ALSA, CoreMIDI)</td><td>改良音效、低延遲、跨平台一致性</td></tr><tr><th><strong>DOSBox‑X</strong></th><td><strong>完整支援</strong> (FluidSynth, TiMidity++)</td><td><strong>MT‑32/CM‑32L 模擬</strong>，可載入 ROM</td><td><strong>廣泛支援</strong>：ALSA、OSS、CoreAudio、CoreMIDI、Microsoft GS Wavetable</td><td>內建 <strong>DOSMID</strong> 播放器，可直接播放 MIDI/RMI/MUS 檔</td></tr><tr><th><strong>Libretro DOSBox‑Pure</strong></th><td>有基本 General MIDI (依 RetroArch 音源)</td><td>無完整 MT‑32 模擬</td><td>外部支援有限，依 RetroArch plugin</td><td>強調簡化操作，非專業 MIDI 模擬</td></tr></tbody></table></figure>



<p class="wp-block-paragraph">Batocera 預設是為沒 MT32 跟 FluidSynth 的服務。所以只剩 <strong>DOSBox‑X</strong> 跟 <strong>Libretro DOSBox‑Pure</strong> 。<strong>Libretro 版本 MT32 會爆音 (我測魔法門3 時</strong>就感覺到)。所以只剩 <strong>DOSBox‑X</strong> 。但 <strong>DOSBox‑X</strong> 設定對新手不友善。</p>



<p class="wp-block-paragraph">2：使用我自已編的 Dosbox-Staging</p>



<p class="wp-block-paragraph">我自已從 Batocera V43 的 source code 編的。在我的 i5-4690 上編譯。原汁原味無任何修改。<a href="https://drive.google.com/file/d/1S62ud6n8c02S7M5a9K7pKBgFgFmvFJTj/view?usp=sharing" target="_blank" rel="noreferrer noopener">按這裡下載</a> 。下載完成後解壓縮 copy 至 /usr/bin 下 蓋過原本的檔案。完成後再執行 <em>batocera-save-overlay</em> 存檔。技術好的人也可考慮用 service 方式處理，要不要蓋檔可由 ES 上的 service 上勾選。</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="634" src="https://blog.ocam.live/wp-content/uploads/2026/06/image-1-860x634.png" alt="Batocera My Service Menu" class="wp-image-5024" title="Batocera 解決 Dosbox-Staging Illegal instruction 問題" srcset="https://blog.ocam.live/wp-content/uploads/2026/06/image-1-860x634.png 860w, https://blog.ocam.live/wp-content/uploads/2026/06/image-1-600x442.png 600w, https://blog.ocam.live/wp-content/uploads/2026/06/image-1-768x566.png 768w, https://blog.ocam.live/wp-content/uploads/2026/06/image-1.png 921w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>
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		<title>Batocera 超精簡安裝魔眼殺機1中文版</title>
		<link>https://blog.ocam.live/archives/5010</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Tue, 26 May 2026 09:49:32 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[batocera]]></category>
		<category><![CDATA[scummvm]]></category>
		<category><![CDATA[中文化]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5010</guid>

					<description><![CDATA[本篇文章要教大家各位如何快速安裝魔眼殺機1中文版在 Batocera 上。原作者有在 FB 的群組上放出。但由 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">本篇文章要教大家各位如何快速安裝魔眼殺機1中文版在 Batocera 上。原作者有在 <a href="https://www.facebook.com/groups/1659118727741582/?__cft__[0]=AZaChAeULV-J62jVz--6qsVkvna40eKJLQHzYPqiDiXnJb8-2dyFa5XCnYFmVU9I3qeCIflPK8n4RrSfATcXJ7rkmEtiCynD2-G7YbvMnVwgTHlMUAW4PrmOkTUHH1mjgZqll4ZyFkVrtUuxTyEBpGiX&amp;__tn__=-UC%2CP-R" target="_blank" rel="noreferrer noopener">FB 的群組</a>上放出。但由於只有 windows 版。我這邊是用 Linux 版的 Scummvm 重新編譯後把它整合裝進 Batocera 的系統裡。</p>



<h2 class="wp-block-heading">下載精簡編譯版本</h2>



<p class="wp-block-paragraph"><a href="https://drive.google.com/file/d/1xSlVWc9tF1gnpe54mkHAMnuBGWAB6Ml3/view?usp=sharing" target="_blank" rel="noreferrer noopener">按這裡下載 x64 適用</a></p>



<h2 class="wp-block-heading">安裝在 Batocera ports 裡</h2>



<p class="wp-block-paragraph">如果你找到遊戲是 windows 版，長的會像這樣</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="860" height="120" src="https://blog.ocam.live/wp-content/uploads/2026/05/image-7-860x120.png" alt="image 7" class="wp-image-5013" title="Batocera 超精簡安裝魔眼殺機1中文版" srcset="https://blog.ocam.live/wp-content/uploads/2026/05/image-7-860x120.png 860w, https://blog.ocam.live/wp-content/uploads/2026/05/image-7-600x84.png 600w, https://blog.ocam.live/wp-content/uploads/2026/05/image-7-768x107.png 768w, https://blog.ocam.live/wp-content/uploads/2026/05/image-7.png 939w" sizes="auto, (max-width: 860px) 100vw, 860px" /></figure>



<p class="wp-block-paragraph">一：把 game 目錄 copy 到 Batocera roms/ports/eob1 裡。game 的目錄要存在。別只 copy game 裡頭的檔案。</p>



<p class="wp-block-paragraph">二：下載的 Scummvm 精簡編譯版 copy 到 roms/ports/eob1  中。並給予執行權限。</p>



<p class="wp-block-paragraph">三：在 ports 裡新增 1 個 shell script 程式。程式如下。如魔眼殺機1.sh</p>



<pre class="wp-block-code"><code>#!/bin/bash
cd /userdata/roms/ports/eob1
./scummvm --extrapath=/userdata/bios/scummvm/extra --savepath=/userdata/saves/scummvm --themepath=/userdata/bios/scummvm/theme --path="game" --auto-detect
</code></pre>



<p class="wp-block-paragraph">其中 themepath 不一定要有。如果你覺的 default 的 Scummvm 主畫面很難看可至 Scummvm 的 github 下載主題檔 。位置在 https://github.com/scummvm/scummvm/tree/master/gui/themes 中的 <a href="https://github.com/scummvm/scummvm/blob/master/gui/themes/scummmodern.zip" target="_blank" rel="noopener">scummmodern.zip</a> 並放進 themepath 裡。並增加 &#8211;gui-theme=scummmodern。就可以用比較美觀的新的選項介面。也記得給予魔眼殺機1.sh 執行的權限</p>



<p class="wp-block-paragraph">完成後重新更新一下 Game LIST 或重開 Batocera 。在 Ports 上就會看到你新增的檔案-&gt;魔眼殺機1。</p>



<h2 class="wp-block-heading">後記</h2>



<p class="wp-block-paragraph">如果有人想自已編譯的話我下的參數如下</p>



<pre class="wp-block-code"><code>--opengl-mode=auto --disable-debug --enable-optimizations \
--enable-mt32emu --disable-flac --enable-mad --enable-vorbis --disable-tremor \
--disable-all-engines --enable-fluidsynth --disable-taskbar --disable-timidity \
--disable-alsa --enable-vkeybd --enable-release --disable-eventrecorder --disable-a52 --disable-sndio --enable-engine=kyra,eob</code></pre>



<p class="wp-block-paragraph"><a href="https://www.facebook.com/groups/1659118727741582/user/100000053282593/" target="_blank" rel="noreferrer noopener nofollow">原作者 FB</a></p>



<p class="wp-block-paragraph"></p>
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		<title>Batocera 超精簡安裝瘋狂大進擊中文版</title>
		<link>https://blog.ocam.live/archives/5003</link>
		
		<dc:creator><![CDATA[blog.ocam.live]]></dc:creator>
		<pubDate>Tue, 26 May 2026 04:06:21 +0000</pubDate>
				<category><![CDATA[電玩模擬器]]></category>
		<category><![CDATA[batocera]]></category>
		<category><![CDATA[scummvm]]></category>
		<category><![CDATA[中文化]]></category>
		<guid isPermaLink="false">https://blog.ocam.live/?p=5003</guid>

					<description><![CDATA[上篇文章教了各位如何把原作者放出的 99 MB 的 AppImage 裝進 Batocera 裡。而本篇是利用 [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">上篇文章教了各位如何把原作者放出的 99 MB 的 AppImage 裝進 Batocera  裡。而本篇是利用了作者放在的 <a href="https://github.com/wicanr2/zak-cht" target="_blank" rel="noreferrer noopener">github</a> 上的程式結合 Batocera  source 上 Scummvm 的編譯程式代碼重新生成僅可執行瘋狂大進擊(Zak McKracken and the Alien Mindbenders) 的 Scummvm  主程式。程式的大小也從原本的 99 MB 縮小到約 26 MB。除了檔案大幅縮小外也減少了遊戲的載入速度。 </p>



<h2 class="wp-block-heading">下載精簡編譯版本</h2>



<p class="wp-block-paragraph"><a href="https://drive.google.com/file/d/1_PLfRTlQi4itArDLawxiNx6AxRVlO3N1/view?usp=sharing" target="_blank" rel="noreferrer noopener">按這裡下載 x64 適用</a></p>



<h2 class="wp-block-heading">安裝在 Batocera ports 裡</h2>



<p class="wp-block-paragraph">如果你找到遊戲是 windows 版，長的會像這樣</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="735" height="148" src="https://blog.ocam.live/wp-content/uploads/2026/05/image-6.png" alt="image 6" class="wp-image-5006" title="Batocera 超精簡安裝瘋狂大進擊中文版" srcset="https://blog.ocam.live/wp-content/uploads/2026/05/image-6.png 735w, https://blog.ocam.live/wp-content/uploads/2026/05/image-6-600x121.png 600w" sizes="auto, (max-width: 735px) 100vw, 735px" /></figure>



<p class="wp-block-paragraph">如果你找到的是 Linux 版可用 7-zip 解開 Appimage 裡頭也會有相同的 game 目錄。</p>



<p class="wp-block-paragraph">一：把 game 目錄 copy 到 Batocera roms/ports/zak 裡。game 的目錄要存在。別只 copy game 裡頭的檔案。</p>



<p class="wp-block-paragraph">二：下載的 Scummvm  精簡編譯版 copy 到  roms/ports/zak 中。並給予執行權限。</p>



<p class="wp-block-paragraph">三：在 ports 裡新增 1 個 shell script 程式。程式如下。如瘋狂大進擊.sh</p>



<pre class="wp-block-code"><code>#!/bin/bash
cd /userdata/roms/ports/zak
./scummvm --no-aspect-ratio --extrapath=/userdata/bios/scummvm/extra --savepath=/userdata/saves/scummvm --themepath=/userdata/bios/scummvm/theme -p zak zaktowns
</code></pre>



<p class="wp-block-paragraph">其中 themepath 不一定要有。如果你覺的 default 的 Scummvm  主畫面很難看可至 Scummvm  的 github 下載主題檔 。位置在 https://github.com/scummvm/scummvm/tree/master/gui/themes 中的 <a href="https://github.com/scummvm/scummvm/blob/master/gui/themes/scummmodern.zip" target="_blank" rel="noopener">scummmodern.zip</a> 並放進 themepath 裡。並增加 &#8211;gui-theme=scummmodern。就可以用比較美觀的新的選項介面。也記得給予瘋狂大進擊.sh 執行的權限</p>



<p class="wp-block-paragraph">完成後重新更新一下 Game LIST 或重開 Batocera 。在 Ports 上就會看到你新增的檔案->瘋狂大進擊。</p>



<p class="wp-block-paragraph"></p>
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